Wikitext

HTML

FRIDAY 19 APRIL 1968
Patriots' Day (Me., Mass)
110th day - 256 days to come


To 5th Ave. Bldg. again. While waiting for Mel Meyer looked at
Toy & Hobby World. Had an ad for COUPLE a piece about
COUPLE UP (Continental Electronics Inc.) with a picture.
Showed a fellow and a girl with gadgets strapped to
their forehead, each knee, and each elbow. These apparently,
can be coupled.

Showed Mel Meyer DATA. Didn't care for it.
PAYOFF: Wants a week to think about it. The secretary
suggested having corporation names on the coalition cards
so that players are combining to form a corporation.
Mell, and another manufacturer Bill (?) liked the idea.
Mel also thought something should be introduced to build
a climax.
TAKE A NUMBER: They liked this at once. They preferred using
a two-minute timer and having each player work by himself
I suggested using both versions. Mel wanted to take
the game along with him but I wanted to take it home
since the rules still have to be wrtitten. I'll bring it,
and possibly PAYOFF next Friday. I will try to think
of a more catchy name for TAKE A NUMBER.

At Savoy Toy Store saw GRAB A LOOP (M.B.), 3 to 6 can play.
Each player has a bolt with 6 sockets mounted on it.
The bolt is fastened so that the two sockets are in front,
two in back, and one on each side. Each player is numbered
from 1 to 6. Each has a set of colored loops, 6 colors
(I think) with his number on each. These are inserted
in the sockets. There are 6 plastic bases, one for each player.
The bases, for the number of players playing, are arranged
in as large a circle as the room permits. Player
no. 1 announces a color and all the players leave their
bases and enter the playing circle - "arena". Object to
grab loops of the chosen color and avoid having yours
grabbed. You can twist your body to defend your loop
but may not use your hands. When a player has grabbed
a loop he can place a foot on his base and his loop is
then free from capture.