Created page with "FRIDAY 19 APRIL 1968 <br> Patriots' Day (Me., Mass) <br> 110th day - 256 days to come ----"
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110th day - 256 days to come   
110th day - 256 days to come   
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To 5th Ave. Bldg. again. While waiting for Mel Meyer looked at  <br>
''Toy & Hobby World''. Had <s>an ad for COUPLE</s> a piece about  <br>
<u>COUPLE UP</u> (Continental Electronics Inc.) with a picture.  <br>
Showed a fellow and a girl with gadgets strapped to  <br>
their forehead, each knee, and each elbow. These apparently,  <br>
can be coupled.
Showed Mel Meyer <u>DATA</u>. Didn't care for it.  <br>
<u>PAYOFF</u>: Wants a week to think about it. The secretary  <br>
suggested having corporation names on the coalition cards  <br>
so that players are combining to form a corporation.  <br>
Mell, and another manufacturer Bill (?) liked the idea.  <br>
Mel also thought something should be introduced to build  <br>
a climax.  <br>
<u>TAKE A NUMBER</u>: They liked this at once. They preferred using  <br>
a two-minute timer and having each player work by himself  <br>
I suggested using both versions. Mel wanted to take  <br>
the game along with him but I wanted to take it home  <br>
since the rules still have to be wrtitten. I'll bring it,  <br>
and possibly <u>PAYOFF</u> next Friday. I will try to think  <br>
of a more catchy name for <u>TAKE A NUMBER</u>.
At Savoy Toy Store saw <u>GRAB A LOOP</u> (M.B.), 3 to 6 can play.  <br>
Each player has a bolt with 6 sockets mounted on it.  <br>
The bolt is fastened so that the two sockets are in front,  <br>
two in back, and one on each side. Each player is numbered  <br>
from 1 to 6. Each has a set of colored loops, 6 colors  <br>
(I think) with his number on each. These are inserted  <br>
in the sockets. There are 6 plastic bases, one for each player.  <br>
The bases, for the number of players playing, are arranged  <br>
in as large a circle as the room permits. Player  <br>
no. 1 announces a color and all the players leave their  <br>
bases and enter the playing circle - "arena". Object to  <br>
grab loops of the chosen color and avoid having yours  <br>
grabbed. You can twist your body to defend your loop  <br>
but may not use your hands. When a player has grabbed  <br>
a loop he can place a foot on his base and his loop is  <br>
then free from capture. When only two remain they may  <br>
agree to each return, ending the round. Continue until  <br>
all the colors have been called (in turn by the players).  <br>
Players score 10points for each captured loop and 5 points  <br>
for each loop of their own not captured.  <br>
If a player grabs a wrong colored loop he must return  <br>
it to the owner and also give him a penalty loop.  <br>
If a loop is found on the floor it is returned to its owner.