Created page with "FRIDAY 9 FEBRUARY 1968 <br> 40th day - 326 days to come ---- Thinking of more possibilities for wood peg games : - <br> <u>TAKE IT AWAY</u> : - This one I had from befo..."
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<u>FOA</u> and <u>FREE FOR ALL</u>.
<u>FOA</u> and <u>FREE FOR ALL</u>.
<u>DISPERSAL</u> : - See 1965 diary.
<u>DISPERSAL</u> : - See 1965 diary.
ON LINE : - Play on a quadrille board. First player places  <br>
a peg wherever he wishes. The 2nd player places a peg  <br>
orthogonally in line with the first. Then alternately placing  <br>
pegs orthogonally in line with the last placed peg. No permissable  <br>
to pass over an intervening peg. Last to place a peg wins.  <br>
<u>ISOLATION</u> : - Each player has twelve men set up as shown.  <br>
A piece can move if it is sandwiched orthogonally between two other pcs.  <br>
friendly or enemy. The move is one space at right  <br>
angles to the sandwiching pcs. If the space  <br>
moved to is occupied by an enemy or  <br>
friendly piece, the pc. is removed. A pc. in the corner can move  <br>
if the two adjacent spaces are filled and it moves diagonally,  <br>
the only position from which a diagonal move is made. When a  <br>
player has no available move, he loses.
[Diagram of a 4 x 6 grid. Spaces are populated with x's and o's in an alternation pattern.]
Thinking of making <u>OPERATION SEARCH</u> into a real brain game. Have 80  <br>
tiles with all combinations of 5 letters (A,B,C,D,E); 4 numbers  <br>
(1,2,3,4), 4 colors (Black [K], Blue [L], Green [G], Red [R]). Use different  <br>
combinations of factors, such as 3 of each which results in  <br>
27 tiles, for advancing difficulty. Divide them equally between  <br>
the players. One (or possibly 2 or 3) <s>are</s> is the hidden tile. Any others that  <br>
don't divide equally are turned face up. Players in turn ask for  <br>
any set, or conjunction, or disjunction of sets from any player.  <br>
That player announces the number he holds for all to hear, but no tiles  <br>
[illegible crossed out] are shown to the asker.  <br>
Two variations. 1) Part of the tiles are divided between the  <br>
players. The remainder are face down and are faced periodically  <br>
as the game progresses until all except the mystery tile(s) are  <br>
exposed. 2) Each time a player asks for a set he exposes one of  <br>
his tiles and leaves it exposed.  <br>
Possible name - SETUP.
I could probably use this since it is so different from  <br>
CASE OF THE ELUSIVE ASSASSIN but I'd better wait and see what happens.  <br>
(cont. on 2/7)