1968_Sackson_029_January 11.jpg: Page #1
Original title: 1968_Sackson_029_January 11.jpg

Transcription
1/6 THURSDAY 11 JANUARY Alexander Hamilton--Born 1757 1968 11th day - 355 days to come
Creative Playthings in its 1967 catalog has a game listed called TOPPLE TOWER which is a direct steal from BLOCKHEAD. It consists of 15 pcs. and they look almost identical with Blockhead. Also have the 4 cube puzzle CRAZY TEN.
[drawing of 4 cubes lined up, with top labels reading (left to right): 3, 1, 2, 4; bottom row labels reading (left to right): 1, 2, 4, 3, 1]
In Childcraft 1968 Catalog saw SQUARE which I bought in Copenhagen - an English game. Also HOCH HINAUS - "Stacking Discs." From the continent, an amusing game of stacking that rewards judgment as well as man- ipulative ability. Players add discs in turn to top of tower, with out touching it; have to guess when tower will fall. Contains 22 highly polished wooden discs (5 dark are shown & the rest light); bag of plastic scoring chips. 5-12 yrs. $2.95.
In Time magazine saw TURING'S GAME. Two players, hidden behind screens, are being questioned by a third. All communication is by typewritten note, the questioner is allowed to ask anything at all, and the players are not required to tell the truth. Eventually, by reason and intuition, the questioner must determine the sex of the players.
Alice called. The contract came for TRIPLE CROSS.
Thinking of further ideas for DIRECTION. Instead of using dice use cards from 1 to 8 which designate half lines as shown. [drawing of asterisk with 4 lines, labeled clockwise from top: 1, 2, 3, 4, 5, 6, 7, 8] Idea is to race from bottom to top of a layout as shown on right. First idea was to have players have a hand of cards and play one at a time. This allowed the player to get ahead to have a big advantage. Wanted to allow variable numbers of plays and thought of this. The 32 cards from 1 to 8 are shuffled and layed out in 4 columns of 8 cards each. Tops of columns are available for play. One player is red and the other black. Players in turn play an available card of their color. Must play one but may play as many as available. Occasionly may have to discard an unplayable card when there are no others playable. When the layout is used up the cards are reshuffled and dealt out in another layout.
[diagram drawn with 3 x 5 grid. Top row is labeled (left to right): 10, 10, 10. Right of diagram is labeled (top to bottom): 5, 4, 3, 2, 1. Bottom of diagram is labeled "START". Left of diagram is labeled (top to bottom): 5, 4, 3, 2, 1.]
Original object was to be the first to reach the top. This made the 3 and 7 useless. Then thought of giving points for reaching a side, with values going up as the boxes ascend. (cont. on 1/6)