Transcription

WEDNESDAY 10 JANUARY 1968 10th day - 356 days to come


Called up Playthings about a subscription for 3M. I misunderstood them before when I thought the 1967 Directory was thrown in with $2 subscription. Actually it costs another $1. I told them to send it all for $3.

Went to Childcraft to pick up a catalog for 3M. Also looked at the games and saw A BIG TRAIN GAME (P.) There are 30 tiles with a single track that either runs from side to side across the tile or between adjacent sides. The tracks have railroad cars in various combinations of 4 colors. Some tiles have cabooses and some have engines. Players in turn draw a tile and place it on the talbe, if they feel unless they feel it doesn't have enough of their color, in which case they can discard it. If a tile doesn't fit onto the line I think the rules said that it could be put aside and another one drawn. This doesn't seem to have much point. When a caboose or engine is drawn it must be played unless it doesn't fit. When an engine and caboose have been added the game is over. Each player gets 1 pt. for each car in the completed train.

Thinking of a game, tentative name DIRECTION. It is played on a pencil and paper quadrille - 6 x 6. The rows and columns are numbered as shown. Players in turn throw 3 dice and choose a row, column, and direction corresponding. Object is to complete a line in your color from one edge to an oposite edge. Tried this out by myself and it didn't have any form. [diagram of asterisk made with 4 lines; clockwise from top: 1, 2, 3, 4]

Arthur called. Nothing new. The contact he has thinks that their balancing GAME is as good as sold and that he can get HIGH DECK published in Europe.

Finished the letter to Alex Randolph and copied it.

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