Compare revisions: 1963_Sackson_240_August 08.jpg
added hyperlinks to glossary terms
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I suggested using the same safety squares as previously but allowing a murder if the murderer had the cards to land twice on the safety square. This was vetoed. | I suggested using the same safety squares as previously but allowing a murder if the murderer had the cards to land twice on the safety square. This was vetoed. | ||
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Played POTENTIAL. First my way, then at | Played <u>POTENTIAL</u>. First my way, then at Bob's suggestion without using the numbers on the board. Neither was popular. | ||
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Got further information on <u>POWER</u>. | |||
Town is formed by getting 4 nomads around a Settlement. A city is formed by getting 4 nomads around a town. | |||
A <s>town</s> settlement creates 1 nomad a year. | |||
A town [creates] 2 nomads [a year]. | |||
A city [creates] 3 nomads [a year]. | |||
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The [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#amberstone-arthur Amberstone]s showed me <u>THREE</u>. | |||
Played on a plain black board. 1 player has 9 white and 1 player 9 red toothpicks. They are played alternately wherever a player wishes on the board. Players can capture another player's pcs. with one of the following configurations: - | |||
[DETAILED DIAGRAM OF 8 DIFFERENT ARRANGEMENTS OF TOOTHPICKS. FIVE DEMONSTRATE SCENARIOS WHERE THE RED (SHOWN AS BLACK) TOOTHPICKS ARE CAPTURING EITHER ONE OR TWO WHITE TOOTHPICKS BY BEING POSITIONED ON BOTH SIDES OF THE CAPTURED PIECE OR PIECES. TEXT READS <u>'WHITE IS</u> <u>ONE CAPTURED</u>' . THREE DEMONSTRATE SCENARIOS WHERE DESPITE BEING BETWEEN RED TOOTHPICKS THE CONDITIONS NEEDED FOR CAPTURE HAVE NOT BEEN ACHIEVED. TEXT READS 'THESE ARE NOT CAPTURED (BECAUSE OF APEX).] | |||
A captured piece is given back to its owner to be used again. | |||
Object is to get three vertices with at least 3 pcs. coming from each. This can be done with from 6 to 9 pcs. | |||
[SMALLER DIAGRAM SHOWS TWO DIFFERENT ARRANGEMENT OF TOOTHPICKS (ALL THE SAME COLOR). ONE USES 6 PCS. AND IS ARRANGED ALL AS ONE INTERCONNECTING UNIT SIMILAR IN SHAPE TO A CAPITAL 'A' WITH AN EXTRA APPENDAGE AT THE TOP. THE OTHER IS MADE OF 9 PCS. AND IS COMPRISED OF THREE SEPARATE UNITS OF THREE TOOTHPICKS EACH. ALL THREE OF THESE ARE CONNECTED AT A CENTER POINT SO AS TO FORM THREE INDIVIDUAL OBJECTS.] | |||
Pcs. once placed can not be moved unless captured. If both players have played all pcs. without a win - it is a draw. | |||
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when putting down a pc. it is allowed to put down another pc. [temporarily] to test the location. |