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PLAYER WINNING TRICK PICKS ONE CARD FOR HIS SCORE
PLAYER WINNING TRICK PICKS ONE CARD FOR HIS SCORE
& OTHERS GO BACK INTO HIS HAND.
& OTHERS GO BACK INTO HIS HAND.
AT END
AT END OF PLAY (WHEN IS PLAY FINISHED?) [[insert arrow] WHEN NO PLAYER'S HAVE CARDS] PLAYERS ADD
THEIR SCORED CARDS. EACH PLAYER IS CREDITED WITH
THE DIFFERENCE BETWEEN THEIR COUNT & THAT OF THE PLAYER
WITH THE NEXT HIGHEST <s>SCORE</s> COUNT. THUS THE PLAYER WITH
THE HIGHEST TOTAL CANNOT SCORE.
 
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BERNICE SAW 2 NEW CHECKER TYPE GAMES PUT OUT
BY REMCO. (SEE 1-21-63)
 
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PLAYED WITH BOB ABBOTT:-
<u>FOCUS</u>:- 3 games played pointed up necessity for
changing starting position so as to avoid control of red
squares by one player & black by other.
<u>AGON</u>:- Played on 21 x 21 board using 30 pcs. per player.
Worked out fairly well.
 
Bob brought copy of <u>"Delphi"</u> <s>patent</s> game by Martin
D. Kruskal. (On book shelf 1)
 
Also brought copy of patent by Haar Hoolim #2,881,537
"Means Used in Designing Patterns" - (also mentions
use as game).
 
Also brought "<u>Q-BICLES</u>" a three dimension version of
"<u>Boxes</u>". (FILED IN "Misc. Games" Folder)