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PLAYER WINNING TRICK PICKS ONE CARD FOR HIS SCORE | PLAYER WINNING TRICK PICKS ONE CARD FOR HIS SCORE | ||
& OTHERS GO BACK INTO HIS HAND. | & OTHERS GO BACK INTO HIS HAND. | ||
AT END | AT END OF PLAY (WHEN IS PLAY FINISHED?) [[insert arrow] WHEN NO PLAYER'S HAVE CARDS] PLAYERS ADD | ||
THEIR SCORED CARDS. EACH PLAYER IS CREDITED WITH | |||
THE DIFFERENCE BETWEEN THEIR COUNT & THAT OF THE PLAYER | |||
WITH THE NEXT HIGHEST <s>SCORE</s> COUNT. THUS THE PLAYER WITH | |||
THE HIGHEST TOTAL CANNOT SCORE. | |||
[squiggle line separator] | |||
BERNICE SAW 2 NEW CHECKER TYPE GAMES PUT OUT | |||
BY REMCO. (SEE 1-21-63) | |||
[squiggle line separator] | |||
PLAYED WITH BOB ABBOTT:- | |||
<u>FOCUS</u>:- 3 games played pointed up necessity for | |||
changing starting position so as to avoid control of red | |||
squares by one player & black by other. | |||
<u>AGON</u>:- Played on 21 x 21 board using 30 pcs. per player. | |||
Worked out fairly well. | |||
Bob brought copy of <u>"Delphi"</u> <s>patent</s> game by Martin | |||
D. Kruskal. (On book shelf 1) | |||
Also brought copy of patent by Haar Hoolim #2,881,537 | |||
"Means Used in Designing Patterns" - (also mentions | |||
use as game). | |||
Also brought "<u>Q-BICLES</u>" a three dimension version of | |||
"<u>Boxes</u>". (FILED IN "Misc. Games" Folder) |