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12/13 THURSDAY 14 DECEMBER 1967 348th day - 17 days to come


Thinking of an educational Geography GAME triggered by some of the patents. Deck of cards with all the states also Canada, Mexico, Great Lakes, Mississippi River, Atlantic, Pacific. Each card has listed all the adjoining states, countries, or bodies of water. Eac Players have hand of cards and draw another from deck after play. One card is placed on table as a starter. Players in turn place an adjoining state, etc. next to a card on the table. A card can be placed next to two cards if both are ad- jacent. Each state could have a point value which is scored when played. Those deep in the interior could score more. The

[diagram of 7 cards. First row: WASH. Second row: MICH., CANADA Third row: PACIFIC, CALIF. Fourth row: MEXICO, ARIZ.]

Another idea would be to deal out a fairly large hand and not draw from the deck. First to play out all his cards doubles the points he scored. When a player cannot, or doesn't wish to, make a play he can discard a card and draw another from the deck.

Called Alice about the idea. She is a little doubtful because they liked Bill Dodge's GAME and 3M said it was just a "geographical rummy." His game has a board and a card for each state. Play as with "Rummy". Object is to get all the states surrounding a particular state. When do you put pins in map to show ownership. Not sure if just the state surrounded or surrounding states as well. Alice said that additional states could be added, which indicates the latter. There is a point value to each state being greater if it has more states around it (Mo. is 250), which indicates the former. Hawaii and Alaska can each be layed down by itself, but count only 10 points each.

I thought of further ideas including a board. On each state would be printed the population, area, date of admission, and capital. Next to each piece of information would be printed a number ranking the population and area in size, the date in chronological order, and the state name and capital name in alphabetical order. There is one deck of card with the states and another with cards such as "Area -> +1", "Population -> -2", "Name -> +3", etc. For the simplest game, each player draws a state card as his starting position. Then he draws a card from the other deck and moves to the state called for, as for example the state with the next highest area, moving one state adjacent state in a turn. Cannot move into a state occuppied by another player. When reach a state draw anoth card. Play to (say) 5 states. For a strategic game each player starts in a state then draws (say) 5 cards from the other deck. Can choose (cont. on 12/13)