Transcription

11/19 SATURDAY 18 NOVEMBER 1967 322nd day - 43 days to come


Working on game diary most of day. (cont. on 11/19)


(cont. from 11/17) [11/16] Some spaces have pictures of turtles. When land on one, turn around and move in opposite direction, etc. Win by reaching end by even throw of die.
SYLLA-BINGO: (same teacher). Each player has a card such as that shown, with the colors in different arrangements. Teacher mentions a color and reads a word. The student puts a marker in the column of the color in the row of the number of syllables in the word. Object: -5 in a row. [diagram of 5 x 5 grid, columns shaded differently, numbered 1 through 5 down right side]

VOLCANO:- (Jerry's) A game idea rather than a completed game. It is based on SIR HINKLEFININDUSTER which is played with special cards in different suits. Each suit contains Sir Hinklefininduster and members of his family, his servants, and his pets. Players ask for a specific card by name of a specific player. If he is given the card he must say "Thank you." If not he is ostracized. He gives up his hand and no other player may speak to him. If he can trick another player to speak to him that player takes his place and he gets the tricked player's hand. It also is based on SPOON. There are spoons on the table, one less than the number of players. Cards are passed around. When a player gets 4 of a kind he places them on the table and takes a spoon. Other players grab for spoons. One left without, loses a point. Jerry's game has a volcano into which the ostracized player's cards are placed. A mechanism shoots them in the air and the other players grab for the cards.
SEANCE:- (Jerry's) Not a game. There is a "crystal ball" which lights up. There are special pads on which players write questions which can be answered by "yes", "no", or "maybe." The questions are placed in the "ball" where the heat brings out the answer on the sheet.
ZOD:- (An astrologer, starving, invented this). Board is as shown. There are 12 identical pcs. which are all started in the white circles nearest to the center of the board. Two play. Choose for first. The first player moves one of the pieces from its starting position to the outside circle in the same segment. This is his "throne". The 2nd player now moves a piece down for his "throne". He is limited to play in a segment the color of which is the same as the segment opposite or to the right of the first played pc. (For example - the first play is in segment 6, the second play must be in a green segment or in a yellow segment.) The color of each succeeding play is governed by the preceeding play in the same way. The object of the game player's thrown "throne" segment and the one 90° to the left are his "credit" segments. The opposite segment and the one 90° to the right are his "debit" segments. (For example, a player's "throne" is segment 6, his "credits" are 6 and 3, his "debits" are 12 & 9). (cont. on 11/12)

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