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11/17 11/18 11/12 11/14 11/4 THURSDAY 16 NOVEMBER 1967 320th day - 45 days to come


Met Jerry D'Arcey at his hotel room. Showed me the follow- ing games:-
MOBY DICK :- (Frank Thibault's). About twelve whales in three different colors and 1 white one. Each whale has a hole in it's back. There are a series o is a set of about 25 "picks". Players in turn pick one of the "picks" from the container, in which they are placed with the hole matching side up. They try the "pick" in the hole. If it is the right one it fits exactly and the whale can be picked up. If not it is returned to the container. When a player collects three whales of the same color or one of each color he can in subsequent turns try for the white whale.
Some of the whales have two "picks" that fit. Some picks do not fit any whale.
HIP-STICK :- (Jerry's). This is not a game. There is a stick with flanges at the ends. In the center there is mounted a ring with a string attached with a ball on the other end. Two kids push their stomachs against the flanges and then both jump. This makes the ball whirl around and at the proper speed begins to whistle.
SPLURGE :- (Invented by a salesman) This is a singly path board game played with dice. Each player has two dice markers and can move 1 die for each man or both dice on one. Win & lose money. A deck of cards is also involved for gambling purposes.
PROGRAM-IT :- (Another fellow's basic idea but Jerry's development). Saw it before, but this is a very fancy model.
TOTAL OUT :- (Frank Thibault's). There is a spinner which points to numbers as shown. At [left side: diagram of 10-pointed snowflake; clockwise from top, circles are labeled 20, (star shape), 1, 2, 5, 10, 0, 1, 2, 5.] [right side: diagram of 6 x 6 grid; top row across reads left to right: 15, 24, 37, 40, 47, (blank). Right column top to bottom reads: (blank), 22, 25, 40, 44, 50] each number there is a hollow containing discs of the same number. There are a series of cards similar to the one shown to the right but with different nos. Players in turn spin and take a disc pointed to. This can be placed in emp any empty space on their card. Object is to fill in 5 spaces in a row or column adding up to the number at the end. A spin of a [star shape] makes the player remove any disc he chooses and return it.
DAFFY DERBY :- (Frank Thibault's). There is a board with mult- iple paths. At 8 of the intersections there are spinners. When a player approaches one of these intersections he spins and then proceeds in the direction pointed to. There are also green and red divisions. If pointer is on red the player loses a turn. Object is to move from start to finish. Spinners are towards the center on the shorter routes. (cont. on 11/17)