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TUESDAY 14 NOVEMBER 1967 318th day - 47 days to come


Came up with the following idea for an induction GAME. Use regular deck of cards. Five are layed down in a row. Then each player in turn draws a card from the deck and places it either in the "mainline" or off to the side of the last card in line. The player should have a rule in mind which fits the "mainline" cards and also explains why the "offline" cards were not acceptable. Players do not have to give their rules unless challenged. Then scoring is as in GHOSTS. It will probably be necessary to limit the number of "offline" cards that can be played at one time, possibly to the number of players. There will also have to be limits to the permissible rules:- such as no negative rules, no rules with "more than" or "less than". A repeating pattern must be limited to - say - 5 cards. (Must be tried out.)

Thinking of OSMOSIS and looked up previous entries.


(cont. from 11/12) [11/16] moved from the starting position:- [crossed out above line] The player's two "credits" and the opponent's two "debits." When a player moves out the "credit" pc. matching his "throne" he has formed an "exultation." He can continue his turn by moving back any of his "debit" pcs. to their starting position. He may also move back his crown "throne" pc. and move out a new one (form a starting position only or can it be from a middle position? Prob- ably the latter.) (Also, if a player is going to change his throne does he have to pull in his "debit" pcs. first? Probably not.)
KUFU :- (Invented by a friend of Jerry's). There is a board as shown. There [diagram of square, labeled "PENALTY," with circle in center labeled "KUFU"] are 15 tetrahedrons (solids with 4 triangular faces.). There are 3 sets of three of the same color and two three sets of two of the same color. The pcs. are shaken out of a container try- ing to get as wide a distribution at possible, but staying within the "kufu" circle. If the throw doesn't satisfy the player or if one or more pcs. go into the "penalty" area, the player throws again. After this there may be a third throw. On the third throw there is a penalty of 1 point for each pc. in the penalty area and the player throws a fourth time. This is the last throw and if any pcs. are in the "penalty" space the player's turn ends (does he lose points for the pcs. in "penalty" area?) Once a throw is down, a player continues by picking up the pcs. in pairs or threes of the same color. The pcs. can be picked up as long as there is no pc. of a different color in the area between the pcs. being picked up. At times pcs. can be blocked by another pc. and when that pc. is picked (cont. on 11/4)