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THURSDAY 9 NOVEMBER 1967 313th day - 52 days to come


Call from Alice. She rcd. a letter from J.H. Morgan @ 3M. He asked us to submit a idea form for EXECUTIVE DECISION. He also "reminded" us that correspondance should be with him rather than Bill Caruson.

Thinking of a card GAME based on my board game THRUST. Divided the number cards into red & black and set them up face up facing each other. Cards capture diagonally forward. Tried different combin- ations but it didn't work out. Then came up with a more workable GAME. The 20 red and the 20 black

[diagram of 4 x 10 rectangle "cards". Top 4 x 5 are labeled "Red," bottom 4 x 5 labeled "Black."]

number cards are placed face up as shown. The player with the higher card in the lower right hand position plays first. A capture is made by moving the nearest card in a column onto the nearest card of opponent's in that row (see dotted line). In order to capture the capturing card must be 1, 2, or 3 points above the captured card. Cards go around the corner, a being 1 pt. above 10. If a player can't, or doesn't choose to cap- ture, he may either move a card nearest to him from one column to another, or switch two ends cards. A player cannot make the same a switch in the same columns as the previous player made. At end of game (a little indefinite when) a player scores 1 point for each card of his ending in the first row on opponent's side, 2 for 2nd row, etc. Played with 88. Fair.

Arthur called. He would like to play THREE and FOCUS first tomorrow night. And he'd just as soon not play TEN LITTLE INDIANS.