Created page with "TUESDAY 7 NOVEMBER 1967 <br> Election Day <br> 311th day - 54 days to come"
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Election Day  <br>
Election Day  <br>
311th day - 54 days to come
311th day - 54 days to come
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At F.A.O. Schwartz saw : -  <br>
<u>FOOTBALL CHESS</u> : - Pcs. are molded in the  <br>
form of football players and are set up as  <br>
<s>follows</s> shown. The pcs. have chess moves  <br>
as follows : -
QB (Quarterback)  same as  King  <br>
FB (Fullback)            "        "    Queen  <br>
HB (Halfback)          "        "    Rook  <br>
C (Center)                  "          "    Knight  <br>
E (End)                      "          "  Bishop  <br>
L (Linesman)            "          "    Pawn  <br>
Play the same as <u>CHESS</u> except for the  <br>
less pcs. and the different set up.
[Diagram of a n 8 x 8 board marked with the letters QB, FB, HB, C, E, and L. It is the set-up for <u>FOOTBALL CHESS</u>.]
<u>KON - TIKI</u> (Spears). Had the game without rules. There is a board  <br>
with paths on the ocean. At "Y" (Where paths branch) there are  <br>
movable circles which, I presume shunt boats in directions depending  <br>
on the setting of the circles. There are various sets of cards which are  <br>
collected. They build up in value as follows : - 1-1, 2-3, 3-6, 4-10, 5-15,  <br>
6-21, 7-28. The salesgirl said they would be getting additional games  <br>
with the rules.
At Alexander's saw <u>I SPY</u> (A card <s>game</s> & board game by Ideal).  <br>
There are 45 cards in 4 suits and 1 joker. Each suit consists of  <br>
five unnumbered "weapon" cards and 6 numbered cards - "Ahead 4",  <br>
"Ahead 3", "Ahead 2", "Ahead 1", "Back 1" & "Back 2". There is a single-track  <br>
path with some of the spaces marked with colors matching  <br>
the suits. Each player is dealt 4 cards. Play is in tricks and suit  <br>
must be followed. Highest number of suit led wins trick (Back 1  <br>
ranks above Ahead 2 and Ahead 1 in rank - I think). The player winning  <br>
the trick moves the sum of all the numbered cards of the suit  <br>
led. The winner of a trick leads to the next. The joker can be played  <br>
at anytime and wins the trick, giving the player 1 move ahead.  <br>
When a player lands on a colored space he cannot leave it until  <br>
he either wins a trick with a "weapon" card in it of the color  <br>
he is on, or he plays a "weapon" card to a trick (how many moves?)  <br>
Object to reach end of track. (Fairly complete.)  <br>
<u>THE AMAZING DUNNINGER MIND READING GAME</u> : - Board with a single path.  <br>
4 sets of cards, one for each player. The cards are designed  <br>
in 4 colors, 5 geometric shapes and 6 numbers. In determining  <br>
a move, the player across from the player whose turn it is  <br>
to move chooses a card and places it in a rack, facing  <br>
him. The player moving trys to guess the card, or rather  <br>
one part of the card. In the first three rounds of play  <br>
the color is guessed, the next three - the shape, the  <br>
next three - the number. Then start again. If the player is  <br>
right on the first guess he moves 6 with color, (cont. on 11/6)