1967_Sackson_220_July 19.jpg: Page #1
Original title: 1967_Sackson_220_July 19.jpg

Transcription
WEDNESDAY 19 JULY 1967 200th day - 165 days to come
More work on EXECUTIVE DECISION.
Called I/S to confirm date for tomorrow. Alice was back. Asked her about TAKE-A-NUMBER and she said it didn't hold the interest as much as DOZEN DIAMONDS, with her and others to whom she showed it. I tried them both in the evening and the latter is much simpler and there is the challenge to try to use all the cubes, which is difficult in this but easier in my game, where using the cubes in both directions is the big challenge.
Tought TRIAD to Midge & Rose and I played several games with them.
(cont. from 7/20) [7/20] it to X when we send VENTURE CAPITAL. Also Connor's PITFALL still has to go, Felicia being so busy that she forgot to send it.
To Brentano's, Bought TAC-TICKLE (Wff 'n Proof) At Korvette's saw:-
- 4-CYTE - now published by M.B.
- THE DATING GAME (Hasbro) - This is similar to a much cleaned up SEDUCTION.
- TIE 'N TANGLE (Hasbro) This is a steal from TWISTER.
2-?, 3-?, or 4 play. Each player stands on a disc thru which a 12 foot length of ribbon is attached. At the other end of the ribbon a wood ball is attached to make handling eas- ier. The discs are place touching each other on the floor. An additional player spins a spinner to determine the moves, and does not play in the game. Each player in turn must wrap his ribbon around a specific other player's right or left arm, leg, or his waist. The spin- ner gives the person and the place. When a player can- not, because he does not have enough ribbon, make the move required, he cannot win but stays on his disc. The last player able to wrap wins.
- THE TIME TUNNEL CARD GAME (Ideal) There are cards in
four suits (different centuries). Each player has a hand and there are others left in the deck. There is a spinner with spaces for the four suits. The spinner is spun to determine a suit. The leader leads a card of this suit and others must follow suit. If don't have it draw from deck till get it. Winner of trick leads to next one. If this is same player who led for the previous trick, he can choose the suit. Otherwise the spinner is spun. First to get rid of cards is winner. (cont. on 7/18)