Wikitext

HTML

7/11 MONDAY 10 JULY 1967 191st day - 174 days to come


Spoke to Felicia:- Told her about the WOMEN'S WORLD article. She would like a reproduction of the article for herself and one for Larry Winters - because HIGH BID is mentioned. Felicia had a 3M catalog with HIGH BID on the first page. She sent it to Larry. She saw the inventor of IMAGE recently. He still hasn't heard from Springbok. They have had the game about 9 months. No word yet as to when Alice will return.

At Klein's saw three games by Ideal:- CHOP SUEY (see 5/20). Looked at the "Menu" today. Each shape has a definite value, from 5 pts. to 100 points. There is no extra points for combinations (and I think there should be). The bowl has space holes allowing 3 chop sticks to be placed. The game is played in 3 round. The first is with no obstacle sticks, the 2nd with 1, 3rd with 2, and fourth with 3. Each player has a personal bowl which must be placed at least 6" from the main bowl. If a player drops a piece on the table he returns it to the main bowl by hand before continuing with the chop sticks. Players may try to stop another from picking up a piece, but once picked up another player may not interfere. For a simpler game play with each player taking his turn separately.

TIP IT (See March 1967 Playthings) The discs are placed in a definite order (there are 3 colors) on the 3 prongs. A spinner (I believe) tells each player in turn the color disc he must get. If necessary he uses his "fork to remove discs above the color he needs and replace them on the other two prongs. When the "acrobat" on top of the pole falls off the round is over and the player causing it to fall gets a penalty while the others score. The colors have different values, those at the bottom in the starting sequence being worth more. The height of the "acrobat" on the pole can be varied, the higher he is placed the easier it is to knock</> cause him to fall.

CAREFUL (See March 1967 Playthings) The tower is built be putting colored columns in the spaces marked with that color on each floor, so that the tower is always the same, The spinner tells the color column that each player in turn must remove from the tower. He may move around columns at will to balance the tower. Each floor has a maze [crossed out] arrange- ment which prevents a column from being pulled directly out. There is also a hole in the center into which the bottom of the column can be placed for tipping. There is a bell tower on top which rings "when the tower is in danger of falling (?). Different colored columns have different point values.

(cont. on 7/11)