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they were very enthusiastic about it. <br> | they were very enthusiastic about it. <br> | ||
Told Wald and Arthur about my <u>INFINITE PLANE</u> and showed <br> | Told Wald and Arthur about my <u>INFINITE PLANE</u> and showed <br> | ||
them the equipment. Didn't play. | them the equipment. Didn't play. <br> | ||
The Amberstones showed <u>THREE</u> and we played several <br> | |||
games. (I even beat Wald one game.) The rules are the <br> | |||
same as those in the large card file except that two <br> | |||
captures can be made on a turn, one with the first pc. <br> | |||
played, another with the second. Also the board did <br> | |||
not have the red dots. They have silk screened boards <br> | |||
for the game and offered me one. This did not have <br> | |||
legs and they can put legs on it if I wish. Will wait <br> | |||
for one with legs. <br> | |||
Arthur, Wald, and I played their <u>KNIGHTS AND VASSALS</u>. This <br> | |||
is similar to the game as played on 1/3 but to avoid <br> | |||
complications I'll give the complete rules here. <br> | |||
3 or 4 play. Four hands are dealt using the high deck <br> | |||
and each hand gets 8 cards. The hand opposite the <br> | |||
dealer is played as a dummy hand. Before pone leads, the <br> | |||
Ks & Vs in dummy's hand are faced up. The pone leads any <br> | |||
card he wishes, ^after which the entire dummy is faced up. <br> | |||
The next player must play a card in <br> | |||
the same hierarchy (House has no significance in the game) <br> | |||
unless he rebels by playing <s>the</s> a corresponding card in the original <br> | |||
<s>hierch</s> hierarchy. And the fourth player may rebel again. <br> | |||
Only the second player may institute a rebellion and if <br> | |||
he doesn't all players must play in the originally led <br> | |||
hierarchy, unless a player is out of that hierarchy in <br> | |||
which case he throws off a card which cannot possibly <br> | |||
win the trick. Once there is a rebellion, the new hierarchy <br> | |||
must be followed, unless there is a counter-rebellion. <br> | |||
The high card of the proper hierarchy wins <br> | |||
the trick. If two equal are played, the first wins. <br> | |||
In scoring every card counts 10 points. In addition <br> | |||
9cont. on 6/29) |