Wikitext

HTML

THURSDAY 29 JUNE St. Peter, Apostle 1967 180th day - 185 days to come


Worked out some new ideas for DRILL-FOR-OIL. Made a number of new cards and got rid of a lot of others.


(cont. from 6/30) [6/30] there are prize cards which score in addition to their basic value of 10 points. Only cards played by the opponents of the winner of a trick can be prize cards. A card of a different hierarchy than the winning card is a prize card. Also a card of the same rank and hierarchy as the winning card is a prize card. Prize cards are valued as followed:- L or M - 10 points each; F or C - 20 points each; P or S - 30 points each; K or V - 40 points each. Additionally, if a team has won two prize cards of the same rank and hierarchy, each counts double its value. 3 would count triple. And 4 would count quadruple. The team with the highest total scores their total; the other scores nothing. When 4 play the scores are kept for each team. When 3 play the player with the dummy scores the entire score if he wins. If the opponent's win they each score half their total. With 3 players multiples of 3 games must be played so that each player has the dummy an equal number of times. (Played quite well.) Wald and I played his PARIS. We used a standard deck with just two suits. A third suit was placed in order with a 1 on top down to a king on the bottom, for use in scoring. The two suits are shuffled together and two cards are dealt to each. Pone leads any either of his two cards. The other player then plays a card. The high card (suit has no significance) wins the trick and leads to the next. If two of the same value are played the 2nd wins. The winner of the trick takes the top card from the scoring deck. (In other words the tricks are valued from 1 to 13.) Each player draws a card from the pack to return their hand to 2 cards. Any ti At any time the leading player may lead his face card face down. If the 2nd player accepts the challenge he also plays his card face down. The cards are then faced and the winner wins two tricks. Each player throws in his 2nd card to keep the tricks and cards balanced. If the 2nd player refuses the challenge, the he throws his card face up and the first player wins the trick without showing his card. High score wins. We then played another version using the full deck and dealing 13 cards to each and playing as in the first version except that no cards are drawn after the a trick. After the first 13 cards are played the hand is scored, (cont. on 6/28)