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5/3 5/2

THURSDAY 4 MAY Ascension Day 1967 124th day - 241 days to come


To I-S. Felicia and Jake Williams there. Jake and I played his FACTOR, two games. I liked it and he was impressed how well I caught on. I won both games. He wanted me to write an analysis of strategy for 10% of the royalties. I said I would be willing to do it but I really don't feel it is necessary. He will think about it. He also offered to make models of my gmaes for 10% of the royalties.

Looked at FREUDIAN BLOCKS. The board is as follows.

[Top row of board labeled with: (left to right) RETURN PEACEFULLY TO THE SANITARIUM | DOCTOR WILL SEE YOU | HYSTERIA - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | REPRESSION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | HOSTILITY - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | BLAZING INSIGHT EARNS YOU EXTRA PROGRESS POINT EACH TIME YOU LAND HERE. PASS THIS POINT FREE OF TRAUMAS, WITH YOUR PROGRESS CHART COMPLETED ----- AND BABY YOU ARE CURED]

[Annotation to right of diagram reads:

  1. 1. A strong

FIXATION is slowing treat- ment. Lose next turn un- less someone lands on your appointment, breaks your FIXATION and lets you advance.]

[Right column labeled with: (top to bottom) BLAZING INSIGHT ... | DOCTOR WILL SEE YOU | MANIA - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | YOU'VE LEARNED TO EMPATHIZE, ACCEPT TRAUMA OFFERED BY PATIENT OF YOUR CHOICE | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | COMPULSION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU ]

[Annotations to right of diagram read: If no players hold traumas, GO BACK 5.

  1. 2. You're caught

in an outbreak of WAITING ROOM WHOOPEE. Pick up top card & hope for the best.]

[Bottom row of board labeled with: (right to left) REVERT TO CHILDHOOD | DOCTOR WILL SEE YOU | PSYCHOSOMATIC PAIN - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | HALLUCINATION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | DEPRESSION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | YOU'VE DECIDED TO SEEK HELP. GAIN A PROGRESS POINT EACH TIME YOU PASS HERE. LOSE A PROGRESS POINT EACH TIME YOU BACKSLIDE ]

Each player has one marker for using in moving around the edge and another to move on the progress chart. Move is with throw of dice. There is When a player lands on a "Doctor will see you" space for the first time, he places one of ten markers to show ownership. There are four sets of "Trauma Cards," one for each stage on the "Pro- gress Chart". Some of these are good and cause advance. Some are bad and cause Backsliding (moves back). When a player gets a bad one he can choose not to follow it and instead keep it. He can give it to another player who lands on one of his "appointment" spaces. He cannot win until all "traumas" are gotten rid of. Reaching the 8th (cont. on 5/3)