Compare revisions: 1967_Sackson_144_May 04.jpg
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created first draft of transcript
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5/3 | |||
5/2 | |||
THURSDAY 4 MAY | |||
Ascension Day 1967 124th day - 241 days to come | |||
---- | |||
To I-S. Felicia and Jake Williams there. | |||
Jake and I played his FACTOR, two games. I liked | |||
it and he was impressed how well I caught on. I won both | |||
games. He wanted me to write an analysis of strategy | |||
for 10% of the royalties. I said I would be willing to do it | |||
but I really don't feel it is necessary. He will think | |||
about it. He also offered to make models of my gmaes | |||
for 10% of the royalties. | |||
Looked at FREUDIAN BLOCKS. The board is as follows. | |||
[Top row of board labeled with: | |||
(left to right) RETURN PEACEFULLY TO THE SANITARIUM | DOCTOR WILL SEE YOU | HYSTERIA - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | REPRESSION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | HOSTILITY - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | BLAZING INSIGHT EARNS YOU EXTRA PROGRESS POINT EACH TIME YOU LAND HERE. PASS THIS POINT FREE OF TRAUMAS, WITH YOUR PROGRESS CHART COMPLETED ----- AND BABY YOU ARE CURED] | |||
[Annotation to right of diagram reads: | |||
#1. A strong | |||
FIXATION is | |||
slowing treat- | |||
ment. Lose | |||
next turn un- | |||
less someone | |||
lands on your | |||
appointment, | |||
breaks your | |||
FIXATION and | |||
lets you advance.] | |||
[Right column labeled with: | |||
(top to bottom) BLAZING INSIGHT ... | DOCTOR WILL SEE YOU | MANIA - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | YOU'VE LEARNED TO EMPATHIZE, ACCEPT TRAUMA OFFERED BY PATIENT OF YOUR CHOICE | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | COMPULSION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU ] | |||
[Annotations to right of diagram read: | |||
If no players | |||
hold traumas, | |||
GO BACK 5. | |||
#2. You're caught | |||
in an outbreak | |||
of WAITING ROOM | |||
WHOOPEE. Pick up | |||
top card & hope | |||
for the best.] | |||
[Bottom row of board labeled with: | |||
(right to left) REVERT TO CHILDHOOD | DOCTOR WILL SEE YOU | PSYCHOSOMATIC PAIN - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | HALLUCINATION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | DOCTOR WILL SEE YOU | DEPRESSION - PICK A TRAUMA CARD | DOCTOR WILL SEE YOU | YOU'VE DECIDED TO SEEK HELP. GAIN A PROGRESS POINT EACH TIME YOU PASS HERE. LOSE A PROGRESS POINT EACH TIME YOU BACKSLIDE ] | |||
Each player has one marker for using in moving around the | |||
edge and another to move on the progress chart. Move is with throw | |||
of dice. <s>There is</s> When a player lands on a "Doctor will see you" space | |||
for the first time, he places one of ten markers to show ownership. | |||
There are four sets of "Trauma Cards," one for each stage on the "Pro- | |||
gress Chart". Some of these are good and cause advance. Some are | |||
bad and cause Backsliding (moves back). When a player gets a bad one | |||
he can choose not to follow it and instead keep it. He can give it | |||
to another player who lands on one of his "appointment" spaces. He | |||
cannot win until all "traumas" are gotten rid of. Reaching the 8th | |||
(cont. on 5/3) |