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(cont. from 5/4) [5/4]
(cont. from 5/4) [5/4]
space on the "Progress Chart" puts a player into a winning position.  <br>
space on the "Progress Chart" puts a player into a winning position.  <br>
If a player lands on another player's "appointment" space  <br>
and the latter does not have a "trauma" to unload, the latter  <br>
moves forward on the board to the next "appointment" space  <br>
(his own or any?). The "Waiting Room Whoopee" cards contain  <br>
things like asking another player a personal question.  <br>
2 to 4 can play. [by Jeffrey Marlin, 267 W. 89th St, N.Y, N.Y 10024.]
Jake also told me about another one of his games,  <br>
<u>BLITZ BLOCK</u>. It is played on a 19 x 19 board. The center  <br>
square is colored yellow. Two play. Each player has  <br>
pieces in his color as follows : - 50 = 1 x 1, 9 - 2 x 1, 2 - 3 x 1,  <br>
and 1 - 5 x 1. The players sit facing each other and each  <br>
starts at the center space on his side by putting a piece  <br>
covering it and, if a larger pc., adjoining spaces. In each  <br>
turn a player places a piece. It must be adjacent; either on  <br>
a side or a corner, to a previously placed pc. Object is to  <br>
make a continuous chain to opposite side. Chains can cross  <br>
where there are point contacts. A player may play in the  <br>
center space, but a special yellow pc. is used and it <s>can</s> is  <br>
considered to be a part of either player's chain. 2 play.  <br>
There is also a version with 7 forts towards the  <br>
center. The first player to surround (What happens if  <br>
both have pieces around a fort?) [illegible cross out] four forts wins.
Jake also mentions that in playing <u>STRATEGO</u> he has given  <br>
more incentive to attack by introducing a rule that in  <br>
case of a tie, the attacker wins. He has also changed two  <br>
pieces on each side to "moving bombs". When these are  <br>
involved in a confrontation they and the piece they are involved  <br>
with are destroyed.
Gave Jake a copy of the expanded <u>ACQUIRE</u> rules.
Copied the following from a letter by  <br>
Mrs. Georgia R. Anderson  <br>
4512 North Monticello Ave.  <br>
Chicago, Illinois 60625  <br>
My game is called <u>KEYNOTE</u> and it is designed to teach the child  <br>
or adult, alike, how to read all the notes on the music staff in  <br>
printed music as related to the piano keyboard. It is a card game,  <br>
comprising one different note to each card with each octave depicted  <br>
in a different color for each ease both in playing the game and  <br>
in learning as well. There are four different ways of playing the
(cont. on 5/2)