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THURSDAY 23 MARCH Maundy Thursday 1967 82nd day - 283 days to come


BB and I to Felicia and Alice's house for supper. Ruth Shaller there too. We played a little of Alice's ESP game GAME. There is a deck of 108 cards, divided as follows:- 24 "Zodiac" [crossed out] cards (sets of 12), 21 "Number" cards (1 to 21), 3 "Lucky Start" cards, 42 "Good Fortune" cards, and 18 "Bad Fortune" cards. There is a hanging chart for keeping score. The player's names are entered in a vertical row. Players in turn take the deck and have someone they are to "send" to. The order is arranged so that the players rotate in "sending" and receiving and the pairing is never the same. The "receiver" tells the number down of the card he wishes. The "sender" transfers cards to the bottom of the deck till reaching the number desired. He then turns it face up and endeavors to transmit the identity of the card by ESP to the "receiver." The "receiver" trys to identity of the card. If successful he receives a score from about 1500 points up to 8000 depending on the type of card, from "good fortune" to "lucky star." A player can try to further try to identify a card, such as the specific number, or whether it is even or odd, etc. There is a large bonus for getting some of these, depending on the odds against it. There is a flat 1000 point (my idea) penalty for trying and failing. There is no penalty for misguessing the type of card. The "sender" Another receives 1/2 the score of a successful "receiver" and 1/2 the penalty of a player who guesses (senses) neither the type nor an attempted further identification. We also decided to allow other players who think they receive the message to speak up up. If right they get the proper bonus. If wrong they lose 1000 points (my idea). Each player keeps their card (except a player who senses a "bad fortune" card can refuse it and takes the next card. After each player has 7 cards the one with the highest score wins. Each then has a fortune told, reading his fortune from a book, based on his 7 cards. For 2 to 12 players. Fairly interesting, but the arrangement of "senders" and "receivers" and also the scoring gets a little messy, especially if as many as 12 are playing. Played a little TRIPLE CROSS. Ruth was very dense and even Alice had a little trouble understanding. Decided to take it home and expand the rules. Played a very little INFINITE PLANE. Ruth didn't get it at all and Alice isn't sure she understands or likes it (Felicia and BB didn't play.) Told Alice to read the rules be- fore sending it in and make sure she understands it. Alice said it would cost about $7,000 to get 10,000 sets made up, and thinks it would be a lot better to have a company put it out.

During day had two sets of reproductions made of TRIPLE CROSS and INFINITE PLANE.