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* <u>THE TWILIGHT ZONE</u> (Ideal). Path game played on board divided into many small squares with heavy lines to define paths. The paths start at the center "Twilight Zone" & go to the 4 corners "Reality." Each player has an <s>in</s> individual path marked with a colored line. Players can be driven off their paths thru the walls by some chance device. (Rough idea). | * <u>THE TWILIGHT ZONE</u> ([https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-other#ideal-toy-company Ideal]). Path game played on board divided into many small squares with heavy lines to define paths. The paths start at the center "Twilight Zone" & go to the 4 corners "Reality." Each player has an <s>in</s> individual path marked with a colored line. Players can be driven off their paths thru the walls by some chance device. (Rough idea). | ||
*<u>BATTLE LINE</u> (Ideal). Board war game. Each player has a camp <s>dived</s> divided by paths into squares. Each player also has five men. They move by some kind of chance determination. Capture an opponent's sector by getting 4 men on the 4 corners of a square. Win by captur-ing a certain number of sectors. | *<u>BATTLE LINE</u> ([https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-other#ideal-toy-company Ideal]). Board war game. Each player has a camp <s>dived</s> divided by paths into squares. Each player also has five men. They move by some kind of chance determination. Capture an opponent's sector by getting 4 men on the 4 corners of a square. Win by captur-ing a certain number of sectors. | ||
*<u>MYSTIC SKULL</u> (Ideal.) (See 5/28). | *<u>MYSTIC SKULL</u> ([https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-other#ideal-toy-company Ideal].) (See 5/28). |