Created page with "WEDNESDAY 4 MARCH 1964 64th day - 302 days to come ---- Claude and I to the Amberstones:- <u>LINES</u> - (see 1/17) Variation on previous rules. Instead of havin..."
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Claude and I to the Amberstones:-
[https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#soucie-claude Claude] and I to the [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#amberstone-arthur Amberstone]s:-
<u>LINES</u> - (see 1/17)  Variation on previous rules. Instead of
<u>LINES</u> - (see 1/17)  Variation on previous rules. Instead of
having to start at an edge a player can start a piece where-
having to start at an edge a player can start a piece where-
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ably work well.
ably work well.


COLUMNS:- (A card mancala type game by the Amberstones). Use
COLUMNS:- (A card mancala type game by the [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#amberstone-arthur Amberstone]s). Use
32 cards set up to begin as follows. Tho it is not necess-
32 cards set up to begin as follows. Tho it is not necess-
[diagram of two rows of cards with directional arrows shown]  
[diagram of two rows of cards with directional arrows shown]  
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card so landing is higher than the top card of the pile opposite
card so landing is higher than the top card of the pile opposite
the card or cards opposite are captured.
the card or cards opposite are captured.
There is no score for capturing cards, the only value being
that they reduce the cards on the other player's side.
There can not be more than 4 cards in a pile and a pile
cannot be sown that would add a 5th card to a pile.
The game is over when a player cannot move. He loses.
An optional rule proposed by Wald:- a player when picking up
a pile can shift it along his side as far as he wishes before
starting to sow. It may not pass a 4-high pile however.
We played a little of my <u>CARD MANCALA</u>.
<u>PENNY DUNK</u>:- A pencil & paper game the [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#amberstone-arthur Amberstone]s devised
from a game of placing paper over the top of a glass, and putting
a penny in the center, and then taking turns burning holes with
a cigarette until the penny drops thru- losing the game for
that player.
Their version:- Draw a circle and draw segments -of vary/
(cont. 3/5)