Compare revisions: 1964_Sackson_084_March 04.jpg
Created page with "WEDNESDAY 4 MARCH 1964 64th day - 302 days to come ---- Claude and I to the Amberstones:- <u>LINES</u> - (see 1/17) Variation on previous rules. Instead of havin..."
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Claude and I to the | [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#soucie-claude Claude] and I to the [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#amberstone-arthur Amberstone]s:- | ||
<u>LINES</u> - (see 1/17) Variation on previous rules. Instead of | <u>LINES</u> - (see 1/17) Variation on previous rules. Instead of | ||
having to start at an edge a player can start a piece where- | having to start at an edge a player can start a piece where- | ||
Line 21: | Line 21: | ||
ably work well. | ably work well. | ||
COLUMNS:- (A card mancala type game by the | COLUMNS:- (A card mancala type game by the [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#amberstone-arthur Amberstone]s). Use | ||
32 cards set up to begin as follows. Tho it is not necess- | 32 cards set up to begin as follows. Tho it is not necess- | ||
[diagram of two rows of cards with directional arrows shown] | [diagram of two rows of cards with directional arrows shown] | ||
Line 37: | Line 37: | ||
card so landing is higher than the top card of the pile opposite | card so landing is higher than the top card of the pile opposite | ||
the card or cards opposite are captured. | the card or cards opposite are captured. | ||
There is no score for capturing cards, the only value being | |||
that they reduce the cards on the other player's side. | |||
There can not be more than 4 cards in a pile and a pile | |||
cannot be sown that would add a 5th card to a pile. | |||
The game is over when a player cannot move. He loses. | |||
An optional rule proposed by Wald:- a player when picking up | |||
a pile can shift it along his side as far as he wishes before | |||
starting to sow. It may not pass a 4-high pile however. | |||
We played a little of my <u>CARD MANCALA</u>. | |||
<u>PENNY DUNK</u>:- A pencil & paper game the [https://sacksonportal.museumofplay.org/s/sackson-portal/page/glossary-people#amberstone-arthur Amberstone]s devised | |||
from a game of placing paper over the top of a glass, and putting | |||
a penny in the center, and then taking turns burning holes with | |||
a cigarette until the penny drops thru- losing the game for | |||
that player. | |||
Their version:- Draw a circle and draw segments -of vary/ | |||
(cont. 3/5) |