Created page with "WEDNESDAY 4 MARCH 1964 64th day - 302 days to come ---- Claude and I to the Amberstones:- <u>LINES</u> - (see 1/17) Variation on previous rules. Instead of havin..."
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card so landing is higher than the top card of the pile opposite
card so landing is higher than the top card of the pile opposite
the card or cards opposite are captured.
the card or cards opposite are captured.
There is no score for capturing cards, the only value being
that they reduce the cards on the other player's side.
There can not be more than 4 cards in a pile and a pile
cannot be sown that would add a 5th card to a pile.
The game is over when a player cannot move. He loses.
An optional rule proposed by Wald:- a player when picking up
a pile can shift it along his side as far as he wishes before
starting to sow. It may not pass a 4-high pile however.
We played a little of my <u>CARD MANCALA</u>.
<u>PENNY DUNK</u>:- A pencil & paper game the Amberstones devised
from a game of placing paper over the top of a glass, and putting
a penny in the center, and then taking turns burning holes with
a cigarette until the penny drops thru- losing the game for
that player.
Their version:- Draw a circle and draw segments -of vary/
(cont. 3/5)