Compare revisions: 1965_Sackson_272_September 09.jpg
Created page with "Thursday 9 September 1965 <br> 252nd day - 113 days to come ---- Called Arthur to tell him there are no immediate plans for getting <br> together a perty to play <u>FILM -..."
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together a perty to play <u>FILM - THE LIVELY ART</u>. | together a perty to play <u>FILM - THE LIVELY ART</u>. | ||
Ordered a copy of NUCLEAR WAR GAME : - $3.95. <br> | Ordered a copy of <u>NUCLEAR WAR GAME</u> : - $3.95. <br> | ||
Spoke to Claude about his <u>GAME LEARNING MACHINE</u>. | Spoke to Claude about his <u>GAME LEARNING MACHINE</u>. <br> | ||
Use a matrix grid 3 x 3 with 3 strategies for the | Use a matrix grid 3 x 3 with 3 strategies for the players <br> | ||
and 3 for the machine. Use a box with | and 3 for the machine. Use a box with 3 colors of <br> | ||
marbles representing the 3 strategies. The player chooses <br> | |||
a strategy and then draws a marble blindly. If the <br> | |||
machine wins (has a + payoff) another marble of the same <br> | |||
color is added. If the machine loses (has a - [NEGATIVE] payoff) the <br> | |||
marble is removed. <br> | |||
If the player can keep changing his strategy the machine <br> | |||
does not learn. Claude envisages having the player choose a <br> | |||
strategy and allowing just one, or possibly two changes <br> | |||
during the game, which is to some set number of points. |