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This revision marked as approved.
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a player may not place his chip in line, orthogonally <br>
a player may not place his chip in line, orthogonally <br>
or diagonally, with a pc. of his own. <s>Cont</s> <s>No</s> Only <br>
or diagonally, with a pc. of his own. <s>Cont</s> <s>No</s> Only <br>
one pc. can be in any space. Continue until no player <br>
can place a pc. Score for number placed. Play a <br>
second round using different colors but leaving <br>
the chips from first round in place. <br>
The game was very limited in interest.
Arthur showed <u>THREE</u> on a smaller board and he <br>
and Claude played a game. Rules are the same <br>
as previously (see 1/17/64). The board used is as follows : -  <br>
[DIAGRAM DELETED]
[DIAGRAM OF 23 CIRCLES CONNECTED VERTICALLY AND DIAGONALLY BY LINES. 9 ROWS AND 5 COLUMNS. THE OUTER COLUMNS AND THE CENTER COLUMN ARE 5 CIRCLES HIGH. THE OTHER TWO COLUMNS ARE 4 CIRCLES HIGH.]
Arthur said he'd get me colored paper for paper money <br>
from the paper company where he works.
Claude returned <u>GAME THEORY AND RELATED APPROACHES  <br>
TO SOCIAL BEHAVIOR</u>, by Martin Shubik.
In subway Claude told me of ideas for a new game <br>
<u>HIDDEN WEAPON</u>. It is played on a board <s>with a</s> similar <br>
to sketch. Several spaces are marked <br>
as starting spaces (6 actually). <br>
Players pick starting spaces and <br>
then in turn move with throw of <br>
two dice. One space allows a player <br>
to take a "Hidden Weapon" card, of <br>
which there are 6. When a player <br>
lands by even count on a space occupied by an <br>
opponent, he takes all that plaer's weapons. First <br>
to get the 6 weapons wins. <br>
The weapons give extra priviledges to the player <br>
holding them. There are many possibilities; the <br>
(cont. on 8/26)
[DIAGRAM OF A NETWORK OF PATHS DOTTED ALONG THE WAY WITH CIRCLES. THERE ARE ARROWS NEXT TO THE PATHS POINTING IN VARIOUS DIRECTIONS]