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Monday 10 MAY 1965 <br> | |||
130TH DAY - 235 days to come | |||
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Arthur Amberstone called. He has made changes in | Arthur Amberstone called. He has made changes in <br> | ||
<u>BROOKLYN RUMMY</u>. Will go there next week to try it. | <u>BROOKLYN RUMMY</u>. Will go there next week to try it. | ||
At Alexander's saw:- | At Alexander's saw : - <br> | ||
<u>HIT THE BEACH</u> (M.B.) One of their $5 war series but very poor. | <u>HIT THE BEACH</u> (M.B.) One of their $5 war series but very poor. <br> | ||
Board with map of a pacific isle. There are 4 approaches, | Board with map of a pacific isle. There are 4 approaches, <br> | ||
one for each of the 4 possible players | one for each of the 4 possible players: can also be played <br> | ||
by 2 or 3, using that many approaches. There are | by 2 or 3, using that many approaches. There are <br> | ||
"Japanese" pcs. placed on each approach. Players have | "Japanese" pcs. placed on each approach. Players have <br> | ||
military pcs. of various kinds. Move by throw of | military pcs. of various kinds. Move by throw of <br> | ||
dice. Must clear out | dice. Must clear out Japs by direct landing. Then can <br> | ||
place them in certain spaces in opponent's path. Can | place them in certain spaces in opponent's path. Can <br> | ||
also follow opponent's pcs. & send them back to start | also follow opponent's pcs. & send them back to start <br> | ||
with direct hit. Object to reach center of island first. | with direct hit. Object to reach center of island first. <br> | ||
(Rough idea.) | (Rough idea.) | ||
<u>GILLIGAN'S ISLAND</u> (Game Gems) Board with multiple paths | <u>GILLIGAN'S ISLAND</u> (Game Gems) Board with multiple paths <br> | ||
leading to various supply depots. A simple jig saw | leading to various supply depots. A simple jig saw <br> | ||
puzzle in a frame (similar to children's puzzle). | puzzle in a frame (similar to children's puzzle). <br> | ||
Tokens & dice. The pcs. of the puzzle (which | Tokens & dice. The pcs. of the puzzle (which <br> | ||
shows a ship) are mixed up and placed in equal | shows a ship) are mixed up and placed in equal <br> | ||
piles in the supply depots on the board. Move | piles in the supply depots on the board. Move <br> | ||
around trying to land on a depot. When do, take top <br> | |||
pc. | pc. When land on an empty depot, take a pc. <br> | ||
from any player. When have pc. that can join | from any player. When have pc. that can join <br> | ||
to frame or another pc. down, play it and | to frame or another pc. down, play it and <br> | ||
score one point for each added pc. Most points | score one point for each added pc. Most points <br> | ||
when | when sp ship is complete wins. (Rough idea.) |