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MONDAY 10   MAY
Monday 10 MAY 1965 <br>
1965  130th day - 235 days to come
130TH DAY - 235 days to come
 
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Arthur Amberstone called. He has made changes in  
Arthur Amberstone called. He has made changes in <br>
<u>BROOKLYN RUMMY</u>. Will go there next week to try it.
<u>BROOKLYN RUMMY</u>. Will go there next week to try it.


At Alexander's saw:-
At Alexander's saw : - <br>
<u>HIT THE BEACH</u> (M.B.) One of their $5 war series but very poor.
<u>HIT THE BEACH</u> (M.B.) One of their $5 war series but very poor. <br>
Board with map of a pacific isle. There are 4 approaches,
Board with map of a pacific isle. There are 4 approaches, <br>
one for each of the 4 possible players; can also be played
one for each of the 4 possible players: can also be played <br>
by 2 or 3, using that many approaches. There are
by 2 or 3, using that many approaches. There are <br>
"Japanese" pcs. placed on each approach. Players have
"Japanese" pcs. placed on each approach. Players have <br>
military pcs. of various kinds. Move by throw of
military pcs. of various kinds. Move by throw of <br>
dice. Must clear out Jap[anese] by direct landing. Then can
dice. Must clear out Japs by direct landing. Then can <br>
place them in certain spaces in opponent's path. Can
place them in certain spaces in opponent's path. Can <br>
also follow opponent's pcs. & send them back to start
also follow opponent's pcs. & send them back to start <br>
with direct hit. Object to reach center of island first.
with direct hit. Object to reach center of island first. <br>
(Rough idea.)
(Rough idea.)


<u>GILLIGAN'S ISLAND</u> (Game Gems) Board with multiple paths
<u>GILLIGAN'S ISLAND</u> (Game Gems) Board with multiple paths <br>
leading to various supply depots. A simple jig saw
leading to various supply depots. A simple jig saw <br>
puzzle in a frame (similar to children's puzzle).
puzzle in a frame (similar to children's puzzle). <br>
Tokens & dice. The pcs. of the puzzle (which
Tokens & dice. The pcs. of the puzzle (which <br>
shows a ship) are mixed up and placed in equal
shows a ship) are mixed up and placed in equal <br>
piles in the supply depots on the board. Move a-
piles in the supply depots on the board. Move <br>
round trying to land on a depot. When do, take top
around trying to land on a depot. When do, take top <br>
pc. when land on an empty depot, take a pc.
pc. When land on an empty depot, take a pc. <br>
from any player. When have pc. that can join
from any player. When have pc. that can join <br>
to frame or another pc. down, play it and
to frame or another pc. down, play it and <br>
score one point for each added pc. Most points
score one point for each added pc. Most points <br>
when <s>sp</s> ship is complete wins. (Rough idea.)
when sp ship is complete wins. (Rough idea.)