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said was for a "sidewalk sale". I offered to buy it, but she said<br> | said was for a "sidewalk sale". I offered to buy it, but she said<br> | ||
that I could keep it. She's like my opinion on it.<br> | that I could keep it. She's like my opinion on it.<br> | ||
I asked about <u>MATCH-IT!</u> (previously called <u>QUSTIX</u>). She said that<br> | |||
they were completely revising it. She will send me a set when ready.<br> | |||
(I gave her my S.P.I. card - with my home address. Also took her<br> | |||
card.)<br> | |||
Promised her that I would get <u>SEEJEH</u> and at least a few more<br> | |||
of the games into the Nov.-Dec. '77 issue of <u>S&T</u>. Gave her<br> | |||
copies of #60 & #61.<br> | |||
She showed me a game <u>ISOGAME</u>, which [they are] considering <br> | |||
handling. The grid field consists of rectangles. In some<br> | |||
are different geometric shapes. The pcs. are transparent <br> | |||
rectangles, with matching geometric shapes. A "roulette"<br> | |||
type wheel with two balls gives the type of moves a player<br> | |||
can make - sliding, flipping over into an adjacent space, etc.<br> | |||
Getting an exact geometric match gives some advantage. And the<br> | |||
final objective is to move all one's pcs. across the board to <br> | |||
matching spaces on the other side. (Rough idea.)<br> | |||
Downstairs in the retail section I noticed that she had <u>ACQUIRE</u>, <br> | |||
<u>SLEUTH</u>, <u>MONAD</u>, <u>VENTURE</u>, <u>PATTON</u>, <u>MACARTHUR</u>, <u>PUSHOVER</u>, and<br> | |||
<u>TOTALLY</u>; also <u>BEYOND WORDS</u>. She was impressed. She has a <br> | |||
copy of <u>BAZAAR</u> at home. Told her about <u>BEYOND COMPETITION</u>.<br> | |||
Promised to send her a copy of <u>AGOG</u>. And we agreed that<br> | |||
we'd keep in touch.<br> | |||
(cont. on 9/5) |