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JANUARY 1974 - TUESDAY 1 
HAPPY NEW YEAR - 1ST DAY - 364 DAYS TO COME
Sent card - letter to Alister Wm. MacIntyre. Asked him 
about GAMBIT, CHIRP, GROW, EVOLUTION. Mentioned 
NOST-ALGIA #153 and Alister's announcement including 
RAUMKRIEG, GUERILLA! and NUCLEAR DESTRUCTION. Realized 
that Alister didn't say that he had invented these games. 
Probably the latter is the one that Richard Loomis did. 
Also asked about DICTATOR and VEGAS. 
Card-letter to Lou Zocchi. Mentioned ALIEN SPACE and  
Charles Hartman's ALIVE IN WONDERLAND. 
Card-letter to Charles Hartman. Mentioned ALIVE IN WONDERLAND. 
Card-letter to Eric Nielsen. Mentioned ARROW LIFE and 2ND CHESS.
(cont. from 1/4) [2/13]
a set strategy) as to price entered in the table shown 
and come up with a number from 1 to 81. Other decisions 
concerning Marketing (2 choices) and Researh and Engineering 
(2 choices) come up with a letter from A to D for each company. 
These are entered in 4 x 4 matrixes and the results put into a 16 x 16, 
giving a number from 1 to 256 on each page telling 
him his potential sales. (There is more about building factories, 
loans, etc. but the heart are these grids and the 81 page books. 
Completely unrealistic as a commercial game. 
EXPLORATION uses grids with the same layout for playing 
a game of exploring for minerals. 
CONQUEST uses a different but similar set of grids 
to play a game of conquering colonies. 
(Note: In the samples of the results tables for all of these 
games the illustrated entries seem rather random, but they 
may not be.) 
WILDCAT by Charles M. Tinder, [address omitted for privacy], Moscow, Idaho 83843. 
A square field