transcribed to the best of my ability
This revision marked as completed.
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= 29 Saturday • December 1973 =
= 29 Saturday • December 1973 =


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Wrote card-letter to <u>Bob Lauzon</u>; <u>NOST</u> master:
Wrote card-letter to <u>Bob Lauzon</u>; <u>NOST</u> master.


Red. letter and statement from R.G.I. for 1973.  
Red. letter and statement from R.G.I. for 1973.  
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Call from dad. The translations that I ran off on 11/27 of <u>SIROCO</u>, <u>ZIG-ZAG</u> and <u>WIEKSLAG</u> were given to him on 12/24, as well as the missing parts from <u>SPECTRUM</u>. He finds the <u>ZIG-ZAG</u> is not Dutch. Checked and discovered that it was Danish.  
Call from dad. The translations that I ran off on 11/27 of <u>SIROCO</u>, <u>ZIG-ZAG</u> and <u>WIEKSLAG</u> were given to him on 12/24, as well as the missing parts from <u>SPECTRUM</u>. He finds the <u>ZIG-ZAG</u> is not Dutch. Checked and discovered that it was Danish.  


Put contact on the back of the cards for <u>THE NAVAL GAME<i>. (A roll of blue contact that I bought for 75¢ at an ___ [ORT?] bazaar was useless.)
Put contact on the back of the cards for <u>THE NAVAL GAME</u>. (A roll of blue contact that I bought for 75¢ at an ___ [ORT?] bazaar was useless.)


Played <u>FOREIGN INTRIGUE</u> with the <u>Richters</u> (I used 28 of the "spy identity" cards and crossed off the removed ones from the "spy lists." Made some extra "no assignment" card by writing over some others - making a total deck of 56 cards.) It played very well. Decided to allow a player at any time to throw in as many cards as he wishes and replace them from the deck, as his complete turn. Decided to score the game simply by number of spy "envelopes" he has at the end of the game. Later decided to allow a player, on his turn, to "challenge" another player even if that player's name doesn't show. He can't give him an assignment however. A player may give more than one "challenge" on a turn, but may not give an assignment in that turn.  
Played <u>FOREIGN INTRIGUE</u> with the <u>Richters</u> (I used 28 of the "spy identity" cards and crossed off the removed ones from the "spy lists." Made some extra "no assignment" card by writing over some others - making a total deck of 56 cards.) It played very well. Decided to allow a player at any time to throw in as many cards as he wishes and replace them from the deck, as his complete turn. Decided to score the game simply by number of spy "envelopes" he has at the end of the game. Later decided to allow a player, on his turn, to "challenge" another player even if that player's name doesn't show. He can't give him an assignment however. A player may give more than one "challenge" on a turn, but may not give an assignment in that turn.