Created page with "11/8<br> '''9 FRIDAY * NOVEMBER 1973'''<br> 313TH DAY * 52 DAYS TO COME ---- Rcd. Nov. ''<u>PLAYTHINGS</u>''. Had ad for <u>HIJACKED</u> - by Valley<br> Games. Whole line will be at Toy Fair.<br> Showcase/Toys lists <u>PUTTER UP</u>.<br> News item about <u>ZIRIYA</u>, a fortune telling and ESP game.<br> Rcd. a letter, thru Random House, from Owen Nelson,<br> who has adapted <u>LAST WORD</u> (which he found in ''<u>AGOG</u>'')<br> for school use. He suggested..."
This revision marked as completed.
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<u>STOCKBROKER</u>, and <u>JACKPOT</u>.<br>
<u>STOCKBROKER</u>, and <u>JACKPOT</u>.<br>


Call from <u>Bob Champer</u>. Told him
Call from <u>Bob Champer</u>. Told him to start reading up on<br>
<u>MACARTHUR</u>. He'll call me at the end of the month and we'll<br>
get together to decide on the battles to use.<br>
During day signed up for new library card and took out a book by<br>
MacArthur himself - called "''Reminiscenses''".<br>
 
Betty and <u>Issy Rothman</u> here bringing <u>Earl</u>, <u>Claude</u>, and Anne.<br>
I gave Earl the material he had sent me on <u>"F", THE GAME FOR LOVERS</u><br>
and <u>V.D. A CATCHY GAME</u>.<br>
Claude played his <u>DIABOLIQUE</u> with Issy quite a bit and then I<br>
sat in for a few games. He uses a 4 x 4 field and twenty<br>
prices [pieces?], with a number from -7 to +12 including a 0.<br>
Claude's rules were: Each player takes 10 pcs. and stands<br>
them up so that the opponent can't see them. Players in turn<br>
place a tile on the board. Object is to get a line of 4,<br>
including the long diagonal [Illegible crossed out], or a small square of<br>
4 that adds up to a multiple of 5. For completing such<br>
a configuration the player scores the absolute value and goes<br>
again. A line of 4 cannot be completed unless it scores, but<br>
a small square can be. Also if a scored square is completed<br>
a non-scoring line of 4 can be completed with the same tile.<br>
The problem was that once a player was able to start scoring he usually<br>
was able to continue until all his pcs. were used, running up a big score.<br>
Issy suggested the following variation. Each player starts with four<br>
tiles. On a turn he can either place a tile, under the same<br>
rules as above, or can take a tile. The game is over as soon<br>
as a player plays out all his tiles. He doubles all the scores<br>
he has made. This variation was over very quickly.<br>
I told Claude that I found that adding all the possible<br>
positions to get a sum that was a multiple of 5 was more<br>
like work than fun.<br>
<-->Played <u>TRANSFORMATION</u> with Issy. I won but we both<br>
enjoyed it.<br>
<-->Betty mentioned and Issy showed me a game called <u>ZILCH</u>.<br>
He has played it for years and doesn't remember where<br>
(cont. on 11/8)