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30 SUNDAY * SEPTEMBER 1973
SIXTEENTH SUNDAY AFTER PENTECOST * 273RD DAY * 92 DAYS TO COME


Put TOGETHERNESS into a hosiery box and covered the written
parts with black contact.

Listed the following games to check the list prices at 200 5th
Ave. tomorrow: - MANHUNT, WHODUNIT, COOKS TOURS, MONEY CARD,
OPTILE, MASTER MIND, EL GAME.
Went over a few sources - mainly MOVES mag. - and prepared a
list of magazines for Bob Gellman to send PATTON to: -
STRATEGY & TACTICS (Martin Campion), ANSCHLUSS (Joseph Autosiak - see 6/24), THE GAMESLETTER, PANZERFAUST, ALBION, CONFLICT,
THE SPARTAN SIMULATION GAMING JOURNAL, BATTLE FLAG. Also suggested
that HOLIDAY be sent to THE GAMESLETTER and ALBION.

Earl called. His friend Peter is involved in some kind of a
simulation GAME to be played on 10/14, using a computer. Earl will
join it and asked if I'd be interested. Told him I was interested,
but can't commit myself until he could tell me more about
it.
There was an ad in the TIMES for an "Administrative Ass't. to
an executive in Adult Games - to travel with him. Super-plush surroundings. $190 a week." Earl asked if I would
be interested. No. He called Wald before. Not in, and Earl left
word for Wald to call him.

Prepared a package with MOVES #1 thru #10 and S & T #36 and #37
(filling out the manilla envelope) to sell send to Pierre.


(cont. from 10/1) [10/1]

The one on the outside track is #1 and is keyed to the
8 in 10 deck, while the others are keyed to worse decks
until #5 on the inside track is keyed to the 4 in 10 deck.
Players in turn draw a card which presents a problem
and a reward for solving it (movement ahead and for money)
or a penalty for not. Player can pick the man they will
used - based on the reward and penalty and on the fact tha
all men must be brought around the track. Players can
hire away a good man from an opponent if that man stops
in his corporate headquarters (three spaces that each
of the four players has on his side of the board and
which also set the start and finish for his men). <Players Men
can be sent to school to improve their efficiency, moving
them to the next outside track. Didn't get the victory
conditions involving the race and the money. (I pointed
out that this one, in contradiction to the first game,
could be used as a commercial game since it is not a
question of knowing the information on the cards. They
did not seem much interested in this.)
THE BUSINESS/INDUSTRIAL BOSS. Each of the four players has
(cont. on 9/29)