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be interested. No. He called Wald before. Not in, and Earl left<br>
be interested. No. He called Wald before. Not in, and Earl left<br>
word for <u>Wald</u> to call him.<br>
word for <u>Wald</u> to call him.<br>
Prepared a package with ''<u>MOVES</u>'' #1 thru #10 and ''<u>S & T</u>'' #36 and #37<br>
(filling out the manilla envelope) to <s>sell</s> send to <u>Pierre</u>.
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(cont. from 10/1)  [10/1]<br>
The one on the outside track is #1 and is keyed to the<br>
8 in 10 deck, while the others are keyed to worse decks<br>
until #5 on the inside track is keyed to the 4 in 10 deck.<br>
Players in turn draw a card which presents a problem<br>
and a reward for solving it (movement ahead and for money)<br>
or a penalty for not. Player can pick the man they will<br>
used - based on the reward and penalty and on the fact tha<br>
all men must be brought around the track. Players can<br>
hire away a good man from an opponent if that man stops<br>
in his corporate headquarters (three spaces that each<br>
of the four players has on his side of the board and <br>
which also set the start and finish for his men). <Players</u> Men<br>
can be sent to school to improve their efficiency, moving<br>
them to the next outside track. Didn't get the victory<br>
conditions involving the race and the money. (I pointed<br>
out that this one, in contradiction to the first game,<br>
could be used as a commercial game since it is not a<br>
question of knowing the information on the cards. They<br>
did not seem much interested in this.)<br>
<u>THE BUSINESS/INDUSTRIAL BOSS</u>. Each of the four players has<br>
(cont. on 9/29)<br>