Created page with "'''29 SATURDAY * SEPTEMBER 1973'''<br> ST. MICHAEL AND ALL ANGELS * 272ND DAY * 93 DAYS TO COME ---- Added three more thicknesses to the 18 PCs. of the set for<br> <u>TOGETHERNESS</u>. Also made 3 square pcs, with the 3 symbols, to <br> use for identifying the players' symbols.<br> Made a new set for <u>THE WORM TURNS</u>, four thick with wood grain<br> on top and bottom. Found another solution, but the 3 I have are<br> topologically the same.<br> Played <u>TO..."
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ST. MICHAEL AND ALL ANGELS * 272ND DAY * 93 DAYS TO COME
ST. MICHAEL AND ALL ANGELS * 272ND DAY * 93 DAYS TO COME
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Added three more thicknesses to the 18 PCs. of the set for<br>
Added three more thicknesses to the 18 pcs. of the set for<br>
<u>TOGETHERNESS</u>. Also made 3 square pcs, with the 3 symbols, to <br>
<u>TOGETHERNESS</u>. Also made 3 square pcs, with the 3 symbols, to <br>
use for identifying the players' symbols.<br>
use for identifying the players' symbols.<br>
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(cont. from 9/30)  [10/1]<br>
(cont. from 9/30)  [10/1]<br>


his individual
his individual path with certain spaces ranked as rewards<br>
or oenalties. Players in turn draw a problem<br>
card with yes or no answers. They move forward or<br>
back in accordance with their answer. Sometimes both yes<br>
and no can give forward movement, one being better than<br>
the other. The object is to be the first to reach president.<br>
(Rough idea.)<br>
Felicia kept the games. She will try to interest "Impact"<br>
in them.<br>
Looked at <u>TRIPLE CROSS</u> and <u>TRAVELINE</u> in connection with our<br>
visit to Kohner tomorrow. Looked at <u>SPECTRUM</u> and <br>
decided it was too complicated for Kohner.<br>
Told Felicia that I was thinking of changing the theme of<br>
<u>THE BRAIN GAME</u> from setting up an office to <s>ge</s> putting<br>
together inventions. Took the model with me to work on it.<br>
Felicia is involved in a party game called<br>
<u>THE INTERNATIONAL GAME HOUR</u>. Gave me a small booklet<br>
with rules for it and the following gambling games used<br>
as a part: - <u>HI-LO</u>, <u>SWY</u>, <u>FAN-TAN</u>, <u>ZIGANETTE</u>, <u>KABU</u>,<br>
<u>SIETE Y MEDIO</u>, <u>BARBOOTI</u>, <u>SHOV-HA'PENNY</u>, <u>BANKO</u>, <u>MONTE</u>,<br>
<u>DRADLE</u>, <u>HOLTZLE</u>, <u>LA BOULE</u>. (Filed in I-S folder.)<br>
<u>PSYCHOLOGICAL BLOCKS</u> came back from Owens-Illinois. They liked<br>
playing it but felt it was too sophisticated for them. <br>
<u>BREAKDOWN</u> also came back. She is still enthusiastic about<br>
them and may be getting a retainer from them.<br>
She showed me a children's detective game by <u>Dennis Ladoucer</u>.<br>
Each player has a board, divided into 7 spaces for placing<br>
card with different parts of a face. There is a set of<br>
cards with 4 of each part. One is secretly taken from<br>
each set of four. The remainder (21) are shuffled together<br>
and then divided into piles of 3. Each player gets<br>
an opportunity to look at a card in his turn (didn't get the<br>
details). As they look at a card they eliminate that card<br>
(cont. on 9/28)<br>