Compare revisions: 1973_Sackson_287_September 24.jpg
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with its own color, or one with all six colors, the player takes<br> | with its own color, or one with all six colors, the player takes<br> | ||
a chip of that color - even if it is the<br> | a chip of that color - even if it is the<br> | ||
opponent's. | opponent's. Certain spaces allow one chip to be taken, either<br> | ||
from the stock or from an opponent. If landed on with a <br> | |||
double, take 2 (I believe). Landing on some other spaces<br> | |||
gets another turn. A pc. on <s>the</s> a space completely of its own<br> | |||
color is safe from "capture" but also can't "capture" from<br> | |||
that space. <s>In the</s> Chips are needed to advance from 1 ring<br> | |||
to an inner ring. 4 chips of the <s>player's</s> pieces color<br> | |||
will allow it to move into the next ring; 7 will allow a <br> | |||
move into two ring[s]; 9 for three rings; 10 for all the<br> | |||
way to "home". (There are 10 chips of each color.) In the second<br> | |||
ring there are 2 spaces marked "Defense". When a player<br> | |||
gets a pc. into one of these, the opponent can make no movement<br> | |||
in the second ring. |