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9/23 9/6
9/22
9/21
9/8
9/7
24 MONDAY * SEPTEMBER 1973
267TH DAY * 98 DAYS TO COME


BB typed in the extra rule for 3D BOXES. Took it downtown.

To Simulations. Took the following copies of MOVES: - #1-1,
2-2, #6-2, #7-1, #10-3, #10 is new: contains articles
on BORODINO, TURNING POINT, (BATTLE OF STALINGRAD), SOLDIERS,
FLYING CIRCUS, errata and addenda on SCRIMMAGE, AUSTERLITZ,
NATO, BREAKOUT & PURSUIT,
Made repros of the rules for CORNER-THE-MARKET (and later
returned the original to Felicia).
Made repros of the material EARL PEREL sent me - V.D. A CATCHY GAME and "F", THE GAME FOR LOVERS. Gave copies of the latter to Al Nofi,
Jim D., and Sal. (Filed in [Illegible crossed out] Earl Perel folder.)
Told Redmund I'd have my next column in on 10/8. O.K.

To Felicia. A fellow was there showing Felicia a game based on
the theatre - called THE GREAT WHITE WAY. Felicia said she
couldn't handle it since there was no market. I concurred.
Didn't get any of the game's details. The fellow's name, Felicia
said, was something like Radish.
Alan Newman (see 7/2) was there with three of his games.
ENTRY is a strategy game. The board consists of spaces set
in a quadrille but divided into rings from an outside one
to a 4 x 4 square on the inside which is "home". Each player has
three markers of different colors (6 colors in all - 1 player
having red white and blue and the other the other 3 colors).
Throw two dice and move around the outside rings, one
die for each of two pieces. When a piece lands on a space
with its own color, or one with all six colors, the player takes
a chip of that color - even if it is the
opponent's.