Created page with "9/23 9/6<br> 9/22<br> 9/21<br> 9/8<br> 9/7<br> '''24 MONDAY * SEPTEMBER 1973'''<br> 267TH DAY * 98 DAYS TO COME ---- BB typed in the extra rule for <u>3D BOXES</u>. Took it downtown.<br> To Simulations. Took the following copies of ''<u>MOVES</u>'': - #1-1,<br> 2-2, #6-2, #7-1, #10-3, #10 is new: contains articles<br> on <u>BORODINO</u>, <u>TURNING POINT</u>, (<u>BATTLE OF STALINGRAD</u>), <u>SOLDIERS</u>,<br> <u>FLYING CIRCUS</u>, errata and addenda on <u..."
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Told Redmund I'd have my next column in on 10/8. O.K.<br>
Told Redmund I'd have my next column in on 10/8. O.K.<br>


To <u>Felicia</u>. A fellow
To <u>Felicia</u>. A fellow was there showing Felicia a game based on<br>
the theatre - called <u>THE GREAT WHITE WAY</u>. Felicia said she<br>
couldn't handle it since there was no market. I concurred.<br>
Didn't get any of the game's details. The fellow's name, Felicia<br>
said, was something like Radish.<br>
<u>Alan Newman</u> (see 7/2) was there with three of his games.<br>
<u>ENTRY</u> is a strategy game. The board consists of spaces set<br>
in a quadrille but divided into rings from an outside one<br>
to a 4 x 4 square on the inside which is "home". Each player has<br>
three markers of different colors (6 colors in all - 1 player<br>
having red white and blue and the other the other 3 colors).<br>
Throw two dice and move around the outside rings, one<br>
die for each of two pieces. When a piece lands on a space<br>
with its own color, or one with all six colors, the player takes<br>
a chip of that color - even if it is the<br>
opponent's. Certain spaces allow one chip to be taken, either<br>
from the stock or from an opponent. If landed on with a <br>
double, take 2 (I believe). Landing on some other spaces<br>
gets another turn. A pc. on <s>the</s> a space completely of its own<br>
color is safe from "capture" but also can't "capture" from<br>
that space. <s>In the</s> Chips are needed to advance from 1 ring<br>
to an inner ring. 4 chips of the <s>player's</s> pieces color<br>
will allow it to move into the next ring; 7 will allow a <br>
move into two ring[s]; 9 for three rings; 10 for all the<br>
way to "home". (There are 10 chips of each color.) In the second<br>
ring there are 2 spaces marked "Defense". When a player<br>
gets a pc. into one of these, the opponent can make no movement<br>
in the second ring. If the opponent then gets a pc. in<br>
the second "Defense" space they become inoperative until<br>
both have been vacated. If the same player gets both<br>
"Defense" spaces he may, if he wishes, send his 3rd pc. directly<br>
to home. Also in the second ring are two spaces marked<br>
"Prison". When an opponent's man is landed on by direct count<br>
it is sent to prison. It is released (I believe) when the player<br>
(cont. on 9/23)<br>