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upstairs living room.<br>
upstairs living room.<br>


Laurie Horn had a copyy of the Oct. '73 ''<u>PSYCHOLOGY TODAY</u>''. It has a <br>
Laurie Horn had a copy of the Oct. '73 ''<u>PSYCHOLOGY TODAY</u>''. It has a <br>
game <u>THE PETER PRINCIPLE GAME</u>. Laurie said she'd give it to me<br>
game <u>THE PETER PRINCIPLE GAME</u>. Laurie said she'd give it to me<br>
as soon as she's read it.<br>
as soon as she's read it.<br>
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1-2, #2-1, #3-4, #4-8, #5-4, #6-1, #7-2, #8-3, #9-3.<br>
1-2, #2-1, #3-4, #4-8, #5-4, #6-1, #7-2, #8-3, #9-3.<br>
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(cont. from 9/24) [9/24]<br>
occupies a "Defense" space. When 4 play an extra ring is added<br>
to the outside of the board. I told Alan that he had a lot of<br>
good ideas but that he'd have to simplify it in order to make<br>
it commercial. Felicia concurred wholeheartedly. (Alan had<br>
been arguing with her about how good it was before I came.)<br>
<u>HARDHAT</u>. There are two decks of cards. One has 50<br>
cards. 30 of these have 2 each of 6 different colors - <br>
each combination appearing twice. The other twenty have<br>
combinations of three colors - each combination appearing<br>
once. The other deck has "building" cards with various<br>
numbers of stories - up to 7 I believe - of buildings<br>
in different colors. Also in this deck are "luck" cards<br>
of various kinds (see below). There are two dice with<br>
the six colors on the faces. Each player is dealt a<br>
number - varying with the number of players - of cards.<br>
The dice are rolled and players look to see if they <br>
have a card containing those two colors. Yell "Hardhat"<br>
if they do. First to do so takes the top card from<br>
either deck, both of which are kept face up. The card<br>
he uses is put in the discard. If he takes a "building"<br>
card (and usually he'll do this) he places it in front of him,<br>
combining stories of the same color. If a <br>
"luck" card is under it is taken by the player.<br>
A "hardhat" will protest a player - one time -<br>
against a "falling girder". A player with a<br>
"Union card" gets a reward when "Overtime" comes<br>
up. Etc. (Didn't get all the details.) I liked it and<br>
told Alan.<br>
[Small diagram of what appears to be two cards partially stacked atop one another to create a 5-story building (3 stories on the top card and 2 stories showing on the bottom card.]
<u>THE GREAT AMERICAN ECOLOGY GAME</u>. Each player has a<br>
board with a picture (same for all) divided into 6 parts.<br>
A deck of large cards match the 6 parts. On the back are<br>
printed ecological problems. Players get a card which is<br>
placed on the board with the problem showing. Another deck<br>
he's money cards in values from $100,00 to $900,000, in<br>
(cont. on 9/22)