This revision marked as approved.
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Movement is only to an adjacent space. If there are no  
Movement is only to an adjacent space. If there are no  
adjacent spaces left, the player can jump to any remaining space. <br>
adjacent spaces left, the player can jump to any remaining space. <br>
Also thought of a simpler scoring system (actually this <br>
Also thought of a simpler scoring system (actually this  
came up yesterday and I suggested a score of 1 point for 1 in a <br>
came up yesterday and I suggested a score of 1 point for 1 in a  
group, 2 for 2, 5 for 3, 7 for 4, 10 for 5, and 5 more for  <br>
group, 2 for 2, 5 for 3, 7 for 4, 10 for 5, and 5 more for   
each additional). Reduced the number of points so that a player <br>
each additional). Reduced the number of points so that a player  
with a good sized group wouldn't auto magically win: 1 point for 1, <br>
with a good sized group wouldn't automatically win: 1 point for 1,  
2 for 2, 3 for 3, 5 for 4, 7 for 5, 10 for 6, 12 for 7, 15 for 8,  <br>
2 for 2, 3 for 3, 5 for 4, 7 for 5, 10 for 6, 12 for 7, 15 for 8,   
20 for 9, 25 for 10, etc. <br>
20 for 9, 25 for 10, etc. <br>
Called Phil to tell him of my ideas. As I was telling him about <br>
Called Phil to tell him of my ideas. As I was telling him about  
the hex bidding layouts, I realized that 6 bidding cards would  <br>
the hex bidding layouts, I realized that 6 bidding cards would   
be required. We decided against that. Instead we can use a hex <br>
be required. We decided against that. Instead we can use a hex  
layout for the land portion, or possibly the staggered <br>
layout for the land portion, or possibly the staggered <br>
(cont. on 7/21)
(cont. on 7/21)