Compare revisions: 1973_Sackson_224_July 23.jpg
Created page with "'''23 MONDAY - JULY 1973''' <br> 204TH DAY - 161 DAYS TO COME ---- Called up and then drove, with BB and Dana, to Bekins and <br> bought 50 "Bekins Boxes." Call from..."
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204TH DAY - 161 DAYS TO COME | 204TH DAY - 161 DAYS TO COME | ||
---- | ---- | ||
Called up and then drove, with BB and Dana, to Bekins and | Called up and then drove, with BB and Dana, to Bekins and | ||
bought 50 "Bekins Boxes." | bought 50 "Bekins Boxes." | ||
Call from <u>Felicia</u>. <u>3D BOXES</u> - at first I was to get it there | Call from <u>Felicia</u>. <u>3D BOXES</u> - at first I was to get it there | ||
today but then she, after checking again | today but then she, after checking again with Lakeside, | ||
called again and I'll bring it Wednesday. <br> | called again and I'll bring it Wednesday. <br> | ||
She asked about <u>CHESS WITHOUT TEARS</u> and I told her that | She asked about <u>CHESS WITHOUT TEARS</u> and I told her that | ||
<u>Gary</u> is working on the model. She spoke to <u>Keith Tuggle</u | <u>Gary</u> is working on the model. She spoke to <u>Keith Tuggle</u> | ||
about it and he said they were so burned with <u>NEO-CHESS</u | about it and he said they were so burned with <u>NEO-CHESS</u> | ||
that they won't touch another <u>CHESS</u> variation. | that they won't touch another <u>CHESS</u> variation. | ||
Rcd. another letter from <u>Kees Vanes</u> (see 7/21). Sent rules for | Rcd. [received] another letter from <u>Kees Vanes</u> (see 7/21). Sent rules for | ||
a children's card game <u>MEMOLOG</u>. | a children's card game <u>MEMOLOG</u>. | ||
---- | ---- | ||
(cont. from 7/24) [7/25] | |||
---- | |||
me review copies since each copy of ''<u>S & T</u>'' is read by | |||
60,000 game players. <br> | |||
I was still unhappy and Jim said to think about it awhile | |||
and then talk about it some more, since he was due at a | |||
meeting. I asked him to call me tomorrow. | |||
Picked up the 36 boxes of plastic chips from "Synthetic | |||
Plastics Novelties." When I looked at them at home found | |||
that there were 4 shades of blue and that the only | |||
rare color was orange. | |||
[Started 7/25] | |||
---- | |||
(cont. from 7/26) [7/26] | |||
---- | |||
Call from <u>Phil Orbanes</u>. He asked if I had done any more thinking | |||
on <u>LANDGRAB</u>. Not much, but then I thought of using [hexes] | |||
large hexes divided into 37 small ones. Each player starts | |||
in the center and all the bidding layouts are the same. | |||
Movement is only to an adjacent space. If there are no | |||
adjacent spaces left, the player can jump to any remaining space. <br> | |||
Also thought of a simpler scoring system (actually this | |||
came up yesterday and I suggested a score of 1 point for 1 in a | |||
group, 2 for 2, 5 for 3, 7 for 4, 10 for 5, and 5 more for | |||
each additional). Reduced the number of points so that a player | |||
with a good sized group wouldn't automatically win: 1 point for 1, | |||
2 for 2, 3 for 3, 5 for 4, 7 for 5, 10 for 6, 12 for 7, 15 for 8, | |||
20 for 9, 25 for 10, etc. <br> | |||
Called Phil to tell him of my ideas. As I was telling him about | |||
the hex bidding layouts, I realized that 6 bidding cards would | |||
be required. We decided against that. Instead we can use a hex | |||
layout for the land portion, or possibly the staggered <br> | |||
(cont. on 7/21) |