Transcription

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in that direction. When climbing max move is 1 space. Horizontally max move is 2 spaces. In diving max move is 3 spaces. After finishing move the direction is again set secretly. An enemy plane is shot down by ending a move on same space. However if the stationery plane is facing in the direction of the attacking plane it is a "dogfight." The attacking plane stops one space away. The attacked moves one space in any direction and sets the direction secretly. The attacker then can make a move, with any plane he wishes.
Saw SHIFTY CHECKERS but didn't get the details.
-Sports Illustrated games. Spoke to Albert J. Agbay of Puritan Products who now handles the games. Told him of missing rules in COLLEGE FOOTBALL GAME. Gave me another copy but since he didn't have it in the small size, took PRO FOOTBALL GAME instead. If I ever want to do a column on sports games I'm to contact him. Took his card.

To Simulations. Spoke to Redmund. He'd prefer it before, but 3/9 will be O.K. for my S&T column #37. Got copies of #34, #35, and #35 from phil.
Beth gave me two letters from readers. Ralph Zakar is looking for SUMMIT. His game club rates ACQUIRE as the best. Joan McClellan wants a copy of AGOG for her school library.

Rcd. [received] a letter from Earl Perel. Another wild idea, to hire a booth at the Patent Show "Pat expo '73." Also an idea for a UFO GAME.
Rcd. another invoice from Mag-Nif on the return of HOLEY TERROR and GROOVE.

Called Gini Scott. Not in and left word for her to call me.

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Keith Tuggle told me that someone had approached 3M with a game that he openly admitted was a "simplification" of ACQUIRE. They didn't take it, but he said that "imitation is the sincerest form of flattery."

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