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other 3 from the game.  <br>
other 3 from the game.  <br>
2) 2 hand with Phil. Dealt out 5 company cards, but it would  <br>
2) 2 hand with Phil. Dealt out 5 company cards, but it would  <br>
have been better with 6.
have been better with 6. For 2-hand game a llowed trading  <br>
when the markers are on adjacent spaces - across the track -  <br>
as well as on the same space. It played quite well for a  <br>
2 hand game.  <br>
3) 4 hand with Phil, Annette, and BB. Dealt out 7 companies.  <br>
 
<u>Phil</u> gave me an ad sheet for <u>MANAGEGAME</u> that he rcd.  <br>
thru the ASCE. (Filed in '72 Misc.).
----
(cont. from 7/2)  [7/17]
 
me a suggestion that I write up the various <u>CHESS</u>  <br>
and game clubs in New York. I said that the idea belonged to him.  <br>
Possibly we'll collaborate.
 
Started thinking of ideas for 2-hand play in  <br>
<u>THE GENTLE ART OF POLITICS</u>. Player throwing the  <br>
"Deal" can either buy out the other's support or  <br>
force him to buy out the thrower's support. Cost  <br>
$2,000 for each step short of control for A cards;  <br>
$3,000 for B; $4,000 for C. (To be tested.)  <br>
 
Got material together to take to <u>Leonard Willett</u> tomorrow.
 
[Started 7/17]