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She was sending a covering letter to Parker and checked that <u>LOTTERY</u>  <br>
She was sending a covering letter to Parker and checked that <u>LOTTERY</u>  <br>
& <u>SPELLBINDER</u> were the two he took.
& <u>SPELLBINDER</u> were the two he took.
<u>Bob Engel</u> took <u>Al Richter</u>'s wood plaque kit with him for study. <br>
Felicia thinks she'll get out of arts and crafts.
Wrote the following letters, either asking for or following  <br>
up on games for Xerox exhibit: -  <br>
Electronic Data Controls Corp. - <u>COMPUTAMATIC FOOTBALL</u>.  <br>
Dynamic Design - <u>EMPEROR OF CHINA</u>, <u>I-CHING</u>, <u>BLACKS & WHITES</u>,  <br>
<u>THE CITIES GAME</u>, and <u>SOCIETY TODAY</u>.  <br>
Strato-Various Products - <u>STRATO-TAC-TICS</u>,.  <br>
House of Games - <u>4000 A.D.</u>, <u>CHESSWORD</u>, and <u>SPECULATE</u>.  <br>
Theme Productions - <u>BEYOND EARTH</u> and <u>FEEL THE SOUL</u>.  <br>
Avalon Hill Co. - <u>ORIGINS OF WORLD WAR II</u>, <u>FRANCE</u>, <u>GETTYSBURG</u> and <u>TUF</u>.  <br>
Impact/Public Relations - <u>TENNIS ANYONE?</u>, <u>SHOVE-IT</u>, and  <br>
<u>THE GREAT DOWNHILL SKI RACE</u>.  <br>
Urban Systems Inc. - <u>ECOLOGY</u>, <u>WOMEN'S LIB</u> and <u>THE GODFATHER GAME</u>.
Wrote to the Australian firm (see 3/4) whose letter ''<u>BOOK WORLD</u>''  <br>
forwarded to me.
<u>Wald</u> called, primarily to wish Dale luck on her marriage. Talked about  <br>
Toy Fair, but nothing about what they are working on.
Called <u>Lee Tiffany</u> to ask if tables are provided for <u>SCRABBLE FOR JUNIORS</u>  <br>
and <u>RSVP</u>. Not in. Was told that he might call in P.M., but didn't.  <br>
Called <u>Jules Cooper</u>. Told him that I was now free-lancing. Also told him  <br>
about the Xerox exhibit. We discussed <u>THE BOSS</u> a little and he  <br>
said it was the best game he ever played.  <br>
He asked when I could come and visit him. Told him next week  <br>
and he said to call next Monday.
----
(cont. from 3/17) [3/16]
was really different from 3M's <u>JATI</u>. Decided that two  <br>
"cue" magnets were sufficiently difficult to maneuver.  <br>
[Small diagram of 3 circles - one red, two white.]  <br>
If the player's magnet goes off it is put, at the  <br>
start of the next turn, on a marked space immediately back  <br>
of the falling off position. If the cue magnet goes off the  <br>
player's magnet stays where it is. Provide a measuring device.  <br>
If at the start of a player's turn, an opponent's  <br>
magnet is too close behind it, the player must place the  <br>
cues behind the opponent's magnet and then push it aside.  <br>
(cont. on 3/7)