Compare revisions: 1971_Sackson_371_December 17.jpg
Created page with "FRIDAY 17 DECEMBER 1971 351st day - 14 days to come ---- To copy shot for repros of <u>BEZANT, THE NINE CHECKER GAME, PINCH,</u> and <u>NAMELESS (nl)</u>. Red. <u>PLAY..."
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To copy shot for repros of <u>BEZANT, THE NINE CHECKER GAME, PINCH,</u> and <u>NAMELESS ( | To copy shot for repros of <u>BEZANT, THE NINE CHECKER GAME</u>, PINCH,</u> and <u>NAMELESS (NL)</u>. | ||
Red. <u>PLAYTHINGS</u> (Dec. '71). Had article that Kontrell has taken over <u>KALAH, </u> "Peter Max" has a mod <u>CHESS</u> set designed for Kontrell. | Red. <u>PLAYTHINGS</u> (Dec. '71). Had article that Kontrell has taken over <u>KALAH, </u> "Peter Max" has a mod <u>CHESS</u> set designed for Kontrell. | ||
New products has <u>RICOCHET, TRIAL, MR. PRESIDENT WHIRL OUT, COUPLES< BLARNEY | New products has <u>RICOCHET</u>, <u>TRIAL</u>, <u>MR. PRESIDENT</u>, <u>WHIRL OUT</u>, <u>COUPLES</u>, <u>BLARNEY</u>. | ||
Red. X'Mas card from <u>Joel Gaines | Red. X'Mas card from <u>Joel Gaines</u>, <s> and Ken Morgan [illegible]</s> | ||
Red. X | Red. X'Mas card from <u>Warren Buell</u>. He has a lot of clippings he'll spend me after X'Mas. | ||
Red a letter from <u>Tom Atwater</u> with a check for $5.49 for <u>ODD OR EVEN</u>, <u>TEMPO</u>, and <u>INTERPLAY</u> 3rd quarter, Alex did as badly. | |||
3M contracted for <u>Alex</u>, <u>MAD MATE</u>, 3M returned his contract for <u>GOOD KNIGHT</u> and Hallmark took it, making 4 at Hallmark for Alex. Tom also has five others with Hallmark, from other clients. | |||
From Berdicks got a small catalog of [crossed out illegible] Creative Playthings which was included in <u>LIFE</u> magazine. Discarded all except two pages which included, among others, <u>MEM</u>, <u>CONNECT</u>, <u>SEXTETT</u>, <u>MENTAL BLOCKS</u>, <u>NICE CUBES</u>, <u>EXPLORATION</u>, and <u>TOP-HOLE</u> ('71 Ad Clips). | |||
Looked at <u>Eric Nielsen</u>'s <u>ISOLATION</u> and played a little by myself, It was a clever mechanism. His rules for termination made it very short. I thought of either playing till a player couldn't move, or with scoring for isolated enemy pieces, or for a combination of both - with a bonus for being the last to be able to move. | |||
Looked at <u>LOTTERY</u> and decided to <s>illegible</s> change the dice so that two of them have 1-1-2-2-3-3, and the other has 1-2-3-4-blank-blank. Pretty much decided on a terminating factor after all the "Travel Cards" have been drawn and a travel space is landed upon. The money a player gets for his offices at the end is determined by throwing a die and adding that number to the number of offices of the color being decided. Player may choose either type of die. If choose the one with the blank and one is thrown the player collects for the number of offices he has. | |||
I had been thinking of changing the path like nature of the game by either having 6 cities with 6 offices in each, except 1 with only five, and the office identified by the shake of 2 dice and each city on a separate card; or having them all in a quadrille and moving with | |||
(cont. on 18) |