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(see 11/1). The one for 2 players is called <u>CROSSBLOCK</u> [illegible crossed outr]  <br>
(see 11/1). The one for 2 players is called <u>CROSSBLOCK</u> [illegible crossed outr]  <br>
The one for 2 to 4 players is called <u>CROSSWALK</u>. Each player  <br>
The one for 2 to 4 players is called <u>CROSSWALK</u>. Each player  <br>
gets the definitions for the puzzle used. A large size diagram  <br>
is mounted on a foam backing. Players each have pins to  <br>
mark their progress. Object is to get from upper left hand  <br>
corner to lower right hand corner. Movement in a turn is  <br>
either to the right or down, over spaces filled in or over  <br>
black spaces. Pins must land in a filled in space unoccupied  <br>
by another pin, but may pass over a pin. In a turn a  <br>
player may "guess" a word, filling in the letters with his  <br>
color. Actually in a turn a player may either: - move, guess,  <br>
move & guess, or move - guess & move. Play until all players  <br>
reach the end. If a player has any incorrect letters of his  <br>
color he is disqualified.  <br>
The one for 4 to 8 players is called <u>CROSSTALK</u>. One player acts  <br>
as a scorekeeper and does not participate. He has the correct  <br>
answer and a large empty diagram of the puzzle. Players  <br>
call in their words without regard to turn. After a player  <br>
calls a word he may not call another for at least 30 seconds.  <br>
Alternately players call words in turn, having 15 seconds to come  <br>
up with a word. Score 2 points for each letter in a completely  <br>
new word. Score 1 point per letter in a word where letters have been  <br>
filled in. (All the letters, or only the new ones?)  <br>
Saw <u>PENTA-GO</u> (Markem - Fort Lauderdale, Fla.) The board is as shown.
[Diagram of an 11 x 11 square grid board. There are 11 blue dots and 3 red dots - these represent the stones.]
There are 50 stones each of 3 colors,  <br>
one for each of the 2 players and  <br>
the third representing the "King's  <br>
Treasury." There are 2 playing pcs. and two dice.
In each turn a player places a  <br>
stone on any intersection and then  <br>
throws the dice and moves the total,  <br>
starting at "Start" at the beginning of  <br>
the game. When he lands on one of the  <br>
shaded spaces (which is marked with  <br>
the name of a castle corresponding  <br>
with one on the board) he pays that  <br>
many stones to the owner of the castle, if owned. A castle  <br>
is owned if a player has a ring around it, which can consist  <br>
of as few as 3 stones (red in diagram). If there are rings  <br>
(cont. on 11/21)