Compare revisions: 1971_Sackson_308_October 15.jpg
Created page with "'''FRIDAY 15 OCTOBER 1971 ''' <br> 288th day - 77 days to come ---- Rcd. the TSG game <u>BARBAROSSA</u> from <u>Jim Dunnigan</u>. Rcd. the Oct. ''<u>PLAYTHINGS</u>''. Ha..."
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<u>NEW TOWN</u>, <u>CAVEAT EMPTOR</u>, <u>OUT OF SIGHT</u>, <u>PENTAGON</u>, <u>SHRINK</u>, <br> | <u>NEW TOWN</u>, <u>CAVEAT EMPTOR</u>, <u>OUT OF SIGHT</u>, <u>PENTAGON</u>, <u>SHRINK</u>, <br> | ||
<u>ETHICS</u>, <u>QUERIES 'N THEORIES</u>, <u>VINCE LOMBARDI'S GAME</u>, <br> | <u>ETHICS</u>, <u>QUERIES 'N THEORIES</u>, <u>VINCE LOMBARDI'S GAME</u>, <br> | ||
<u>DOUBLE DECKER</u>, <u>VERBUM EST</u>, <u>VECTOR</u>, <u>NINETYSEVEN</u>, <br> | |||
<u>COUNTERPOINT</u>; ads for <u>PENTAGON</u>, <u>NINETYSEVEN</u>, <u>HAVOC</u>, <br> | |||
<u>RICOCHET</u>, <u>TENNIS ANYONE?</u>, <u>SHOVE IT</u>, <u>THE GREAT DOWNHILL SKI GAME</u>, <br> | |||
"news" story on <u>THE GREAT DOWNHILL SKI GAME</u>. <br> | |||
Rcd. a slip advertising Brentano's "First Annual Adult Game Festival" <br> | |||
and a note from <u>Dick Littlefield</u> that they want <br> | |||
me to appear there. Also that <u>EXECUTIVE DECISION</u> and <u>SLEUTH</u> <br> | |||
are in the X'Mas catalog. <br> | |||
Rcd. a letter from <u>James Scully</u> (<u>F. Daniel</u>). He is interested <br> | |||
in making money on his games - <u>FORMATION</u>, <u>ANAGO</u>, <br> | |||
<u>NUMBER FOOTBALL</u>, <u>CARD FOOTBALL</u> - and would like my advice. | |||
Made a complete listing of the equipt. for <u>PROFIT</u>. BB <br> | |||
typed it and I mailed it to <u>Jim Kraus</u>, with a note saying <br> | |||
that the rest was coming later today. | |||
Started working on a new set of cards for <u>SPELLBINDER</u>. | |||
---- | |||
(cont. from 10/14) [12/21] | |||
allowing for an 8 game. The odd side is <br> | |||
13 x 13, allowing for a 9 game. <br> | |||
The O can be added at the left of the <br> | |||
1. It cannot move, but a player can tap <br> | |||
it to get out of making another move. <br> | |||
Object of the game is to eliminate the <br> | |||
opponent. In case of pieces remaining <br> | |||
they can't capture each other, high point value wins. (I believe). <br> | |||
[Diagram of 2 square grids. One 4 x 4 (labelled 'for 2'), the other 6 x 6 (labelled 'for 4'). The smaller grid has 2 squares labelled with a "1" and 2 squares labelled with a "2". The larger grid has 4 of each labelled.] | |||
Advanced versions permit addition. When a capture is <br> | |||
made the capturing piece is put on top. The sum of the two <br> | |||
pcs. (to a base 1 more than the high number) determines <br> | |||
the resulting move, casting out multiples of the base. <br> | |||
(For example, with 4 the top number, a 3 lands on a 2. <br> | |||
The move is 3 + 2 = 5, -5 = 0) (In the advanced versions, <br> | |||
the 0's are always used.) Additional pcs. can be <br> | |||
placed on top and the move is determined by the sum of <br> | |||
all pcs. in the pile. <br> | |||
A multiplication version is played similarly, with the <br> | |||
product being determined in the proper bae. <br> | |||
(cont. on 10/16) |