Created page with "SUNDAY 29 AUGUST 1971 <br> Twelfth Sunday after Trinity <br> 241st day - 124 days to come ---- <u>Edith Slotkin</u> gave me the July '71 ''<u>PSYCHOLOGY TODAY</u>''. It..."
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SUNDAY 29 AUGUST 1971  <br>
'''SUNDAY 29 AUGUST 1971''' <br>
Twelfth Sunday after Trinity  <br>
Twelfth Sunday after Trinity  <br>
241st day - 124 days to come
241st day - 124 days to come
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(cont. from 8/30)  [8/31]
(cont. from 8/30)  [8/31]


in a game magazine.
in a game magazine. He had already spoken with Phil.  <br>
I'll bring in my column Friday.
 
Wrote up <u>FANTOCCINI</u>, <u>ECOLOGY</u>, <u>POPULATION</u>, for my ''<u>S & T</u>'' column.<br>
 
[Started 8/31]
----
(cont. from 9/1)  [9/3]<br>
 
is always two spaces, following the arrows. Spaces occupied  <br>
by an opponent cannot be entered or passed. A player <br>
entering a property the first time can either but it for  <br>
the listed cost or put it up for auction, which he too  <br>
can enter. Pay rental for landing in an opponent's space.  <br>
When one player is bankrupt (cannot pay his debts by  <br>
auctioning his property) the game is over. Player with highest  <br>
total of cash plus cost value of property wins.  <br>
As a game of pure skill it seems too quickly to get  <br>
to a point where one or more players have no possible  <br>
further chance.  <br>
The <u>Amberstone</u>s wanted to show <u>PARIS</u> translated  <br>
to a standard deck but Earl didn't have one.  <br>
I brought along <u>CAVEAT EMPTOR</u> but deferred to the others  <br>
and didn't insist on playing it.  <br>
<u>Claude</u> gave me the clipping from <u>EBONY</u> Magazine for the  <br>
7-Up game <u>WE DUNIT</u>. (Filed in 1971 Ad Clips.)
----
(cont. from 12/23)  [12/23]
 
<u>Nielsen</u> with his suggestions. I'll enclose Earl's address  <br>
and undoubtedly Eric will write to him.  <br>
Earl has more ideas for <u>Claude</u>'s <u>MANIPULATION</u>, none of which  <br>
I remember. I suggested an up and a down track to eliminate  <br>
the sudden change when one marker goes from top to bottom.  <br>
Later thought of eliminating the die. Instead allow the player  <br>
to move one marker ahead of the one ahead. Next player  <br>
cannot reverse this. (Details to be worked out.)
 
Called <u>Felicia</u> and left message with answering service. She  <br>
didn't call back. Wanted to tell her about <u>GO SEE</u>.