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Created page with "SUNDAY 29 AUGUST 1971 <br> Twelfth Sunday after Trinity <br> 241st day - 124 days to come ---- <u>Edith Slotkin</u> gave me the July '71 ''<u>PSYCHOLOGY TODAY</u>''. It..."
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SUNDAY 29 AUGUST 1971 <br> | '''SUNDAY 29 AUGUST 1971''' <br> | ||
Twelfth Sunday after Trinity <br> | Twelfth Sunday after Trinity <br> | ||
241st day - 124 days to come | 241st day - 124 days to come | ||
Line 8: | Line 8: | ||
(cont. from 8/30) [8/31] | (cont. from 8/30) [8/31] | ||
in a game magazine. | in a game magazine. He had already spoken with Phil. <br> | ||
I'll bring in my column Friday. | |||
Wrote up <u>FANTOCCINI</u>, <u>ECOLOGY</u>, <u>POPULATION</u>, for my ''<u>S & T</u>'' column.<br> | |||
[Started 8/31] | |||
---- | |||
(cont. from 9/1) [9/3]<br> | |||
is always two spaces, following the arrows. Spaces occupied <br> | |||
by an opponent cannot be entered or passed. A player <br> | |||
entering a property the first time can either but it for <br> | |||
the listed cost or put it up for auction, which he too <br> | |||
can enter. Pay rental for landing in an opponent's space. <br> | |||
When one player is bankrupt (cannot pay his debts by <br> | |||
auctioning his property) the game is over. Player with highest <br> | |||
total of cash plus cost value of property wins. <br> | |||
As a game of pure skill it seems too quickly to get <br> | |||
to a point where one or more players have no possible <br> | |||
further chance. <br> | |||
The <u>Amberstone</u>s wanted to show <u>PARIS</u> translated <br> | |||
to a standard deck but Earl didn't have one. <br> | |||
I brought along <u>CAVEAT EMPTOR</u> but deferred to the others <br> | |||
and didn't insist on playing it. <br> | |||
<u>Claude</u> gave me the clipping from <u>EBONY</u> Magazine for the <br> | |||
7-Up game <u>WE DUNIT</u>. (Filed in 1971 Ad Clips.) | |||
---- | |||
(cont. from 12/23) [12/23] | |||
<u>Nielsen</u> with his suggestions. I'll enclose Earl's address <br> | |||
and undoubtedly Eric will write to him. <br> | |||
Earl has more ideas for <u>Claude</u>'s <u>MANIPULATION</u>, none of which <br> | |||
I remember. I suggested an up and a down track to eliminate <br> | |||
the sudden change when one marker goes from top to bottom. <br> | |||
Later thought of eliminating the die. Instead allow the player <br> | |||
to move one marker ahead of the one ahead. Next player <br> | |||
cannot reverse this. (Details to be worked out.) | |||
Called <u>Felicia</u> and left message with answering service. She <br> | |||
didn't call back. Wanted to tell her about <u>GO SEE</u>. |