Compare revisions: 1971_Sackson_258_August 26.jpg
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any pc. or pcs. in the group. <br> | any pc. or pcs. in the group. <br> | ||
[Diagram of two grids (one 4 x 4, the other 4 x 6) with black and white circular pieces. Arrows indicate possible paths of movement. Some spaces are labelled 'A' or 'B'.] | [Diagram of two grids (one 4 x 4, the other 4 x 6) with black and white circular pieces. Arrows indicate possible paths of movement. Some spaces have dots in them, and some spaces are labelled 'A' or 'B'.] | ||
The first illustration shows a move <br> | |||
of the first kind resulting in a new <br> | |||
pc. which can be placed in any of <br> | |||
the spaces marked with a dot. <br> | |||
The second illustration shows a move <br> | |||
of the second kind resulting in two <br> | |||
new pcs., one placed in a space marked A and one in a space <br> | |||
marked B. <br> | |||
A move does not have to result in "generation" of a new pc. <br> | |||
Captures are made when, after moving, a player has at least <br> | |||
3 pcs. next to one enemy pc. either orthogonally or diagonally. <br> | |||
This pc. is turned over to the color of the capturing <br> | |||
side. If <s>that pc.</s> the turned over pc. together with two others <br> | |||
is now next to another enemy pc., this too is turned over. <br> | |||
If this now combines with 2 others, a third capture is <br> | |||
made. But three is the maximum. Win by capturing enough <br> | |||
of the opponent to make it impossible for him to come back. <br> | |||
The first player has a definite advantage and games <br> | |||
should be played in pairs, rotating first play. A <br> | |||
count of the number of moves can be kept as a measure <br> | |||
of the victory, the faster the better. <br> | |||
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