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<u>Jim Dunnigan</u> and asked if my ''<u>S & T</u>'' column could wait until  <br>
<u>Jim Dunnigan</u> and asked if my ''<u>S & T</u>'' column could wait until  <br>
the beginning of next week. No problem.
the beginning of next week. No problem.
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(cont. from 8/24)  [8/24]
Pcs., other than the "wild" ones, can only land on a space of  <br>
one of their colors. Pcs. with a cross can move in 8 directions  <br>
(3 & 4 in illustration) or orthoginally (1 in illustration) .  <br>
(I found this very difficult to follow and suggested having lines  <br>
on each pc. indicating the direction in which it can move, solid if  <br>
it can land on all spaces and dotted if on every other.)  <br>
Capture is by replacement. The solid line at each end separates  <br>
the "camp" - where the pcs. are set up as each  <br>
player wishes at the start (tho he may come up with a definite  <br>
setup) - from the "field". Captures across this line  <br>
can only be made if the capturing player has at least two  <br>
pcs. bearing on the captured piece - tho only one is moved. The  <br>
moving platform, however, is open to a single capture from  <br>
either side of the line, that is a pc. on it is.  <br>
A pc. entering the moving platform must stop on the outside  <br>
at the end of the move, and then move into the goal on  <br>
another move. Except that the goal can be reached directly  <br>
thru the diagonal opening.  <br>
Instead of moving a pc., the platform can be moved laterally  <br>
one space, provided the spaces it moves into are empty. (Earl  <br>
originally stipulated that the platform had to be empty in order  <br>
to move. I suggested allowing movement with pcs. on it.  <br>
Win by moving two pcs. onto the goal spaces. Once a pc. is  <br>
on, it cannot be captured, but it may move to the other  <br>
space or may move out all together.  <br>
As in <u>CHESS</u> pcs. may not pass over any other pc.  <br>
(cont. on 8/22)