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SATURDAY   24   APRIL  | |||
1971   114th day - 251 days to come  | |||
----  | |||
<u>Arthur</u> called. He & <u>Wald</u> are going to give free lessons in char-  | |||
acter readings with the <u>HIGH DECK</u>. He thought that possibly BB  | |||
might be interested in coming, or some of her friends. I told him  | |||
that I'd check with BB and she'd call if she wanted to come.  | |||
He also said that they have revised <u>FOLLY</u>, and that he'll show  | |||
it to me when we get together.  | |||
Rcd. a cassette from <u>Lech Pijanowski</u>. (I'll have to get a  | |||
player so that I can listen to it.)  | |||
Rcd. <u>THE LIB GAME</u> from <u>Gini Scott</u>.  | |||
Wrote to <u>Keith Tuggle</u>, sending him a marked up set of rules for  | |||
<u>EXECUTIVE DECISION</u>. Asked him to let me know that he rcd. it,  | |||
also to eventually send me another set of the rules to replace the  | |||
one I sent him.  | |||
Wrote to <u>Jim Kraus</u>, thanking him for <u>SLEUTH</u> and telling him that I  | |||
was eagerly awaiting his reaction to <u>PLANES</u>.  | |||
Wrote to <u>Tom Atwater</u>. Thanked him for the 1st quarter check.  | |||
Told him that I also haven't rcd. a check for <u>AIRLINE</u> &  | |||
<u>TRANSFORMATION</u>. Sent comments on the following games:-  | |||
<u>!@#C&*! GAME</u>, <u>TIC-TAC-TOTAL</u>, Stewart Coffin's <u>GAME</u>, <u>AZTEC</u>,  | |||
<u>SKULL ISLAND</u>.  | |||
Wrote to <u>V.I. Gunther</u> sending her $2 for <u>BUNCO</u>.  | |||
Played my <u>GAME</u> idea of 4/18 with <u>Phil Laurence</u>. At first  | |||
played that when your move was guessed you lost twice the num-  | |||
ber, but you couldn't end up with less than 0 on a turn.   | |||
This made it too attractive to gamble for big scores at the be-  | |||
ginning of a turn. Then tried that you can get a minus  | |||
score on a turn, but cannot go below 0 in your cumulative. This  | |||
might work out, but I'll have to test it further. One possible  | |||
idea - if a player hits - a certain number of times, he loses.  | |||
Played <u>MASTERPIECE</u>. It is very attractive, but it is primarily  | |||
a question of the luck of the dice throw and what value pic-  | |||
tures you draw from the deck. "Private sales" add the most  | |||
interest but the game ends before too many occur.  | |||
Started thinking of variations to add more skill and  | |||
came up with the following (not all done tonight): Players use  | |||
dice to get their starting position (exactly how still to be de-  | |||
termined) and then they move one space at a time. Each  | |||
time it is their turn they must put up a picture for  | |||
"private auction" - their choice. However, if no one bids on it, it is  | |||
lost to the bank. When land on the space marked "Private  | |||
Auction" it is done before or after the space instruc-  | |||
tion. When a player has a chance to buy from the bank for a  | |||
set amount and doesn't, there is no "Bank Auction." (This will  | |||
have to be tried out.)  | |||